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2006/03/28 16:41:58
Subject: Godzilla Tyranid Army Question
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Fresh-Faced New User
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Hello, I played in a tournament last weekend at the local GW store. It was at 1500 point tournament. It was won by a player with a very well painted Gozilla Tyranid who was also a cool fellow. That said his army completely steamrolled all the other players. He wiped out my Marine army to a man in five turns. These were all adults, not kids and they had fairly strong armies. I was ready to buy six carnifexes right there. From what I remember, the army was: Flying hive tyrand Hive tyrand with 2x TL devourers and 2x Tyrant Guards 4x troop selections of three stands of ripper swarms 2x Dakkafexes 1x Elite CC Fex 1x Gun Fex 1x Uber Fex 3 Zoanthropes. Then my buddy pointed out that things would have been quite different if there'd been an escalation scenario in the tournament. Would that have made so much of a difference? I've only played a few games of escalation and I really don't have a strong handle on the scenario. Even though not all of his models would have made the board at the same time I'm not certain the result would have changed. Does escalation make that much difference to take an extremely effective army right an also-ran. Russ
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2006/03/28 17:21:12
Subject: RE: Godzilla Tyranid Army Question
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Missionary On A Mission
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Escalation can make objective based missions very hard for a Godzilla List. Most of the models move only 6" a turn and a some bad reserve rolls can make everything come piecemeal. If that happens, you can focus all your anti-tank at one target at a time. A Lictor would help but thats a Elite slot and 80 points.
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2006/03/28 17:35:00
Subject: RE: Godzilla Tyranid Army Question
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Rampaging Carnifex
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It's a tough army but it's just a new theme. Play against it 10 times and it'll be back in the middle of the pack.
I think it's the toughest current 'nid configuration, but it's still not a top tier list in my book. Too many things will embarrass it once they learn how to deal with it.
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2006/03/28 20:23:10
Subject: RE: Godzilla Tyranid Army Question
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Longtime Dakkanaut
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For Escalation, a Godzilla army really needs Lictors to help with Reserves rerolls.
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2006/03/28 20:36:54
Subject: RE: Godzilla Tyranid Army Question
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Cultist of Nurgle with Open Sores
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For Excalation, a Godzilla list gets to pick and choose where his stuff comes in. I'd much rather face them in a regular mission than in Escalation.
Remember to keep your stuff bunched towards the middle of the board in Escalation. That flying Hive tyrant can be 24" across the table on turn 2, so be aware of it. (coming in the short edge deployment zone 12" in).
The other snazzy tactic is to take Genestealers and march them behind the carnifexes for two turns (MCs block LOS) and then on turn 2-3 have the stealers move through, fleet, and assault. Ouch. Carnifexes are also able to gang up on anything that assaults one, and 5 'fexes in close combat can be nasty.
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Everytime you use the word fluff, a kitten dies
-Gav Thorpe
The only cheesy army is one that beats me because I am the greatest 40k player - ever. |
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2006/03/30 11:58:46
Subject: RE: Godzilla Tyranid Army Question
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Infiltrating Broodlord
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Just played with my semi-zilla list last night and won handily. Ok, it was against Necrons, but still.
Even with only 4 MCs (Shooty Tyrant, Dakkafex, Gunfex, CCFex) in 1850, the semicircular moving wall of MCs was very effective. It marched up the center of the board being fairly shooty, with my Warriors and 4 Raveners safely hidden behind. I only lost one MC (the dakkafex) before I got half way across the board, where the wall parted to allow the 12" charge renders out the middle and straight into close combat.
I'm not a huge fan of 'stealers, I have to say. Give me my rending concentrated in easy-to-hide, 2-wound, 12"-assaulting Raveners and Warriors any day. I ended up padding the rest of the list with 48 gaunts (Spine and Hormies), and included 8 Rippers to use as a protection-from-being-assaulted line in front of the MCs. I had a Broodlord + retinue which, as usual, did pretty much nothing all game but make bad move-through-cover rolls from the terrible spot they infiltrated to. Next time: another Tyrant, or I'll stick the BL behind the wall and use as counter-assault.
I was very happy to have three Synapse/WarpBlast Zoeys - they're well worth the HS slot. They attract a lot of fire, provide synapse on the flanks where you actually need it, and can pull out surprises like penetrating a Monolith...I wouldn't sacrifice the slot for less than three Zoeys though.
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-S
2000 2000 1200
600 190 in progress
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2006/03/31 00:18:36
Subject: RE: Godzilla Tyranid Army Question
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Regular Dakkanaut
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Remember to keep your stuff bunched towards the middle of the board in Escalation. That flying Hive tyrant can be 24" across the table on turn 2, so be aware of it. (coming in the short edge deployment zone 12" in).
People actually play like this? so your table edge is actually 3 edges and you come on from wherever you please? Not how it is played here in Finland. ( GTs play it like this?)
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The Plasma Gun is a game altering force of unspeakable power |
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2006/03/31 01:02:04
Subject: RE: Godzilla Tyranid Army Question
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Ancient Chaos Terminator
South Pasadena
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Yes Vsurma, that is how I and the players I game with play. However, I do not know how it is done at GT's since we do not have any GT's around California.
Darrian
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2006/03/31 09:13:54
Subject: RE:Godzilla Tyranid Army Question
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Dakka Veteran
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Posted By Strangelooper on 03/30/2006 4:58 PM Just played with my semi-zilla list last night and won handily. Ok, it was against Necrons, but still.
Even with only 4 MCs (Shooty Tyrant, Dakkafex, Gunfex, CCFex) in 1850, the semicircular moving wall of MCs was very effective. It marched up the center of the board being fairly shooty, with my Warriors and 4 Raveners safely hidden behind. I only lost one MC (the dakkafex) before I got half way across the board, where the wall parted to allow the 12" charge renders out the middle and straight into close combat.
I'm not a huge fan of 'stealers, I have to say. Give me my rending concentrated in easy-to-hide, 2-wound, 12"-assaulting Raveners and Warriors any day. I ended up padding the rest of the list with 48 gaunts (Spine and Hormies), and included 8 Rippers to use as a protection-from-being-assaulted line in front of the MCs. I had a Broodlord + retinue which, as usual, did pretty much nothing all game but make bad move-through-cover rolls from the terrible spot they infiltrated to. Next time: another Tyrant, or I'll stick the BL behind the wall and use as counter-assault.
I was very happy to have three Synapse/WarpBlast Zoeys - they're well worth the HS slot. They attract a lot of fire, provide synapse on the flanks where you actually need it, and can pull out surprises like penetrating a Monolith...I wouldn't sacrifice the slot for less than three Zoeys though.
Stealers are nicer for being troop choices though. Elites and HQ are both taken up in a zilla list. Raveners are better as single or 2 beast objective grabbers than countercharge, as there is nothing else that can really do that.
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