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Made in us
Longtime Dakkanaut






Again, another rehash.

Do you roll for all your reserves and then bring them in or do you roll one at a time and bring them on as you roll?

The rules state:

Reserves, page 84.

"Each selection of the force org chart is diced for separately at the start of the player's turn"

Page 85.

"When a unit arrives, it must move on...."

I had taken "diced for separately" to mean "diced sequentially" and deployed sequentially. But then I'm not technically rolling all at the start of the turn, since once I've deployed one unit, I'm in the movement phase and no longer at the start of the turn.

But it has been pointed out to me that if I have 4 units in reserve, declare a color corresponds to each and then chuck the whole pile at once. I've "diced for separately" all the units, since each die roll was definitely separate, and have done so at the "start of the player's turn" (before the movement phase).

....and hence, in fact, this is the only legitimate way to do it.

Thoughts?


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut





Boston MA

Around Atlanta, most people play it simply...  We just roll down our lists, one after the other, then deploy them.

So if you've got 6 units coming in, you simply roll them all in a row, then start deploying them.  We do play it that they have to be deployed before you start moving other units, so you can't "make room" for a reserve, then bring the reserve in.  Basically the reserve units move first, then the units on the board already can make their moves.

I don't really see any difference in rolling them "all at once" by using different colored dice, and rolling them "all at once" by doing them one at a time.  Both meet the rules requirements in my opinion, and they work equally well.  The second has the advantage of not needing different colored dice!

 

Thanks,


Thunderjaw
NATO - Dorkamorka - Boston

DT:70+S+++G+++MB+I++Pw40k89+D++A+++/fR+DM++ 
   
Made in us
Regular Dakkanaut




Thunderjaw's way is how I've always seen Reserves played: roll a die for each one, one at a time, and then bring them in.
   
Made in pl
Regular Dakkanaut




Ahoj!
It is roll, roll, roll, roll, deploy, deploy.

Borys
   
Made in us
Longtime Dakkanaut




I've done it both ways. Nobody really cares around me if you roll for everything then deploy, or roll one, deploy one. I dont think it makes too much of a difference.

But then again, I dont have drop pods.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Dakka Veteran





Well, seeing as there is no way per the rules to determine which units should be rolled for first, then you can't claim that you have to roll, deploy, roll, deploy.

You roll for all possible units, then deploy them in any order you wish, however you wish. There isn't anything stating that because you rolled unit A before unit B that you MUST deploy unit A first.

I concur, roll, roll, roll, deploy, deploy, deploy.

Can you D.I.G. it? 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

We also always roll, roll, roll, deploy, deploy, deploy. I don't think the rules cover this very well, but we also play it that we roll seperately. In other words, we roll one die for one unit, then move onto the next. My guard use Improved Comms so it makes it a hard choice to use my ImpCom on a failed roll or save it until a later roll that I might make anyways. If everyone agrees that the units should be diced together (different colored dice) then I may have to go back to my group and beg them to allow this since this would greatly improve the advantage of Improved Comms. If someone can find some RAW on the subject even better!

 
   
Made in ca
Regular Dakkanaut





"Each selection of the force org chart is diced for separately at the start of the player's turn"


I think they mean by "separately" in this rule that we cannot throw 10 die and choose which unit enter on the table but that we must throw a die for each unit. 

I think we put too much credit to the writer of the rule to have think more than that and they did not realize this make a difference
   
Made in de
Regular Dakkanaut




Like allready said the rules allow you to roll and dont tell you an order, so the order of action is up to you. (This is a similar reasoning as in the 6 Dreads question.)

And it DOES make a difference if you know, that only one Pod is coming. ^^

 

 

   
Made in us
Master of the Hunt





Angmar

Thowing 10 dice and afterward choosing which units they represent is right out.

However, indicating that squad one is the blue die, squad two is the red die,.... and then rolling all ten at once still falls within the bounds of "diced for seperately" IMO, as each squad as a seperate and independent die assigned to it before the roll.

Glaive is right, having to "roll, deploy, roll, deploy" severly hampers the effectiveness of Improved Comms and Pheromone Trail, and in that context it just doesn't feel correct.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
Fresh-Faced New User




Denver, CO

I think (insert flame for trying to apply reality to the game) that the roll, deploy, roll, deploy makes more sense. The whole point of random reserves is that you don't know what is going to arrive when. In a real war situation you may not know when those reinforcements are going to make it. For drop pods showing up from orbit, it would apply even more. I don't play a drop pod army though I suspect that I really don't have as much invested into the outcome. You could look at the rule from the point of view that as soon as you roll for it, if you made the roll the unit arrives, thus the roll, deploy method would make sense WRT to the RAW. I think that makes improved comms work as it should too. A commander who is getting hammered is working on the radio to bring the unit in he think he needs the most. He can't call everyone, but he does get a call into (insert unit here) to come save his bacon. I will agree it isn't as forgiving to play, but probably more how it was intended to be played, IMO.

-usna92

Audaces Fortuna Iuvat
(Fortune Favors the Bold)
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