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So, just looking through the origin path in Rogue trader and trying to make a character with the most forbidden lore skills for fun, dark voyage seemed to be the obvious choice. But then i looked at press-ganged, and realized that it did the same thing as dark voyage (gain any skill, so forbidden lores as well) plus you get a common lore, plus you don't gain insanity, and the only downside is a role-playing feature that isn't neccessariy bad (i would think that most people will react violently to losing your freedom; unless the gm consistently has scenarios where the players have to meekly allow themselves to be captured instead of fighting. It's possible, but it isn't that big of a deal). Also, my group doesn't use the origin path restrictions, just because we think it gimps creativity, so it isn't like you just HAVE to choose dark voyage because you chose duty-bound instead of renegade. And even if you do, it' still dumb that one slot can do the exact same thing as another but also gives you a bonus common lore and less downsides. In fact, if you do use it, for my purposes of stacking forbidden lores it's better to take press-ganged because it lines up with renegade which can give me a second one.
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