The Infernal Zoo
WHFB tournament is back for 2013, Bigger and Badder then ever... Bigger venue... new items. So pick out some lucky thunderstomp dice and sign up!
Tired of the usual Hordtastic Warhammer Grind, Demon Prince got you down? Squish them all flat at the monster infused Infernal Zoo
WHFB tournament Oct 5th-6th! See Below for Details or go to the website:
http://www.infernalzoo.com/
Tournament rules Summary
For a complete breakdown of the tournament rules see the tournament pack. Below is a brief summary:
This will be a 5 game Tournament
Each army will consist of 2000 points with an additional 500 points “Zoo Contingent “ monsters using the scrolls of binding rules from Storm of Magic, or the Monstrous Arcana book (no other SOM rules). I have an army builder file and PDF printout of this file for those needing the rules (or just researching).
Need a Loaner? I've got a whole stable of Monsters in the Bizarro Hammer Menagerie, Greater Dragons, Chimeras, ZOATS!, drop me a line if you want to suplement your forces
Each monster or unit in your “Zoo Contingent” must have a unique designated character “keeper” (usually a caster). If this keeper dies you must take a monster reaction test for that monster. If your monster is a caster, miscasts are “Shared” for keeper and monsters.
We will be randomly rolling scenarios from the book, with some tweeks (such as watchtower) see the tournament pack).
There will be a subjective comp score
There will be a lot of crazy rules to keep track of, so to help everyone out, each players 500 pt “Zoo Contingent” will be posted to the website! One week prior to the event, after all lists are due.
You can also use your Zoo Contingent Points to select from the following magic items in the Infernal Zoo Arsenal:
The following items may be taken as part of your 500 pt contingent. They must be assigned to specific characters but do not count against magic item pt limits. Normal classification restrictions do apply (e.g. no more than one talisman). These are
mot “common” items thus Daemon and Dwarf armies may select these and assign to their characters.
Magic Weapons
50 Pts Bizarro Hammer - requires 2 hands, +2 Strength, once per battle may grant the bearer Always Strike First and Heroic Killing blow. Door prizes will be awared to any player killing a monster with the Bizarro Hammer (while supplies last)
20 pts Whip of Bestial Subjugation - Magic Weapon, always wounds on a 5+. Monsters attacking the bearer, or any unit joined by the bearer are subject to a FEAR test at their own base leadership, even if normally immune to psychology causes fear, or terror. Note that this may result in both players units taking a fear test in the same engagement.
Magic Banner
25 pts Banner of Pillowy Mist - Forces all Artillery to Scatter, -1 to hit. Disapets at the end of 1st player turn on 5+, then 4+, Etc
Talisman
15 pts Enrapturing Ball of FETCH! - all monsters (friend and foe) within 12" of the bearer are subject to stupidity, even if normally immune to psychology.
5 pts Low Keys load stone of dubious worth - Models within 6" of bearer may take a look out sir on Strength 5 missile fire, with the shots redirected towards the bearer. .
We will have all the normal
GT style Awards/Prizes as well as a painting competions for Best Monster, Best Monsters Infantry Unit, and Best Monstrous Cavalry Unit.
Dinner buffet ($10) at
de'veers on Saturday night.
Get your Monster on! Sign up now and Spread the Word.