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[ReStart!] 2000 pts Dark Eldar Venom Spam Ver 2.0  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Sinewy Scourge






HQ:
Haemie w/ Liquifier, Power Weapon
Haemie w/ Liquifier, Power Weapon

Elites:
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon

Troops:
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
8 Wracks w/ Liquifier // Raider w/ Disintegrator Cannon, Enhanced Aethersails

Fast:
3 Reavers w/ Heat Lance
3 Reavers w/ Heat Lance

Heavy:
Ravager w/ Nightshields - 115
Ravager w/ Nightshields - 115
Ravager w/ Nightshields - 115

After much disappointment of dark eldar I've decided to try them out again.
I find that AV12 has been a bane of Dark Eldar for very long and that with this hopefully I do better.

Anti-Infantry? More than enough venoms
Anti-Tank? Haywire + Lances + Blasters
Anti-2+? Lances + Disintegrator Cannon + Splinter should be good
Anti-Flier? Here's where it's interesting, I'm going to ignore them for most of it or maybe throw some grenades up there to see what happens, but with the speed of everything I think I can ignore them for most of the part.
Anti-MC/FMC? 2+ MCs are a pain, especially riptides, so hopefully the disintegrator cannon or the dark lances can work their magic here, anything else is up to the Splinters to deal with.

The whole goal is to pop tanks shoot them to death or charge them with multiple wyche groups hence the hydra gauntlet.
The wrack squad is pretty much in case of anything death star that comes along and I really need to deal with them or prevent them from charging, 3 Liquifiers guns should scare off most people so I'll have to try it out and see how it works out. Considering that this squad starts with FNP, Furious Charge and is Fearless I think they are a pretty solid CC team and with the Aethersails I think they can definitely get a turn 2 charge.

Let me know what you think of this army

This message was edited 1 time. Last update was at 2013/08/03 17:56:39


40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Acolyth




Fairborn, Ohio

looks really dirty, Unusual to see ANY DE list without the Duke though.

Successful swap shop trades: 3 
   
Made in ca
Sinewy Scourge






I'm not sure how duke would fit into this list, I like his drug rolls, but he doesn't sync too well with the army.
I guess it's possible to drop 1 squad of wyches add 5 warriors with blaster and then somehow fit duke in, but the overall efficiency just doesn't seem too well.

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
Made in us
Executing Exarch





The Twilight Zone

I like the idea of a CC wrack squad, but have you considered putting hameys with the trueborn and making the wracks ten strong for an extra liquifier? If you drop the power weapons from the hamey's you could grab that. Speaking of, I strongly prefer the venom blade or scissorhand for my hamey CCW. Power weapons are meh on a model like a hamey, but the poison comes in cheaper and will wound more often with more consistency.

Having the fearless unit is nice, but FNP off the bat is solid enough. FC helps against T4 models to get the re rolls to wound, but fearless is a bit overkill, while having some trueborn with FNP can be handy.

If I give my 5 wytch haywire teams a special weapon I always take the shardnet. This makes them very good at tarpitting an MC or small elite squad. 5 wytches will rarely make it to combat with a decent sized squad, or do enough damage once they get there even with hydras.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Sinewy Scourge






Yeah, that makes a lot of sense I guess.
I was thinking of power weapons to deal with marines and termies if needed, but I guess since they only have so little attacks it's not worth it.
I guess I can work something out to see if I can fit something into with the trueborn and haemies but you do have some good points.

The haywire team makes sense too, I could charge them into combat and tie up a wraithknight or riptide and with the amount of attacks he's getting chances are he's not going to wipe me in 1 turn with the 4++.

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
 
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