HQ:
Haemie w/ Liquifier, Power Weapon
Haemie w/ Liquifier, Power Weapon
Elites:
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon
4 Trueborn w/ Blasters // Venom w/ Splinter Cannon
Troops:
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
5 Wyches w/ Hydra Gauntlet, Haywire Grenades // Venom w/ Splinter Cannon
8 Wracks w/ Liquifier // Raider w/ Disintegrator Cannon, Enhanced Aethersails
Fast:
3 Reavers w/ Heat Lance
3 Reavers w/ Heat Lance
Heavy:
Ravager w/ Nightshields - 115
Ravager w/ Nightshields - 115
Ravager w/ Nightshields - 115
After much disappointment of dark eldar I've decided to try them out again.
I find that AV12 has been a bane of Dark Eldar for very long and that with this hopefully I do better.
Anti-Infantry? More than enough venoms
Anti-Tank? Haywire + Lances + Blasters
Anti-2+? Lances + Disintegrator Cannon + Splinter should be good
Anti-Flier? Here's where it's interesting, I'm going to ignore them for most of it or maybe throw some grenades up there to see what happens, but with the speed of everything I think I can ignore them for most of the part.
Anti-
MC/
FMC? 2+
MCs are a pain, especially riptides, so hopefully the disintegrator cannon or the dark lances can work their magic here, anything else is up to the Splinters to deal with.
The whole goal is to pop tanks shoot them to death or charge them with multiple wyche groups hence the hydra gauntlet.
The wrack squad is pretty much in case of anything death star that comes along and I really need to deal with them or prevent them from charging, 3 Liquifiers guns should scare off most people so I'll have to try it out and see how it works out. Considering that this squad starts with
FNP, Furious Charge and is Fearless I think they are a pretty solid
CC team and with the Aethersails I think they can definitely get a turn 2 charge.
Let me know what you think of this army