In dire need of constructive criticism, opinions and help.
The rules:
http://privateerpress.com/files/Journeyman%20League%20Rules.pdf (We're changing it so that the Warlock can be swapped at the 15 point mark)
This means I
MUST ALWAYS HAVE 4 Shredders and 1 Carnivean. I know 4 Shredders are a handicap
13 points (Nothing I can change here)
- pLylyth
- 4 Shredders
- Carnivean
15 points (Comes to 14 points. What can I do with 1 point to spare?)
- pLylyth
- 4 Shredders
- Carnivean
- Shepard
25 points (Still 1 point to spare)
- pLylyth
- 4 Shredders
- Carnivean
- Shepard
- 5 Ogrun Warspears +
UA
35 points
- pLylyth
- 4 Shredders
- Carnivean
- Shepard
- 5 Ogrun Warspears +
UA
- 6 Nyss Striders +
UA
- Forsaken
50 points (45 points in reality)
- pLylyth
- 4 Shredders
- Carnivean
- Shepard
- 5 Ogrun Warspears +
UA
- 6 Nyss Striders +
UA
- Forsaken
- Ravagore
I'm having trouble assigning the last
5 points . I'm stuck between:
- Minimum unit of
Hex Hunters (some magical weapons and balance out melee:range ratio )
-
Naga Nightlurker ( Animus provides magical and blessed weapons. Might have to find points for a Succubus)
-
Teraph ( Simple and keeps with the ranged theme. Template attacks)
Would a different warlock be of any use? ( Lylyth2 springs to mind)