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Made in gb
Horrific Howling Banshee




My new Mechdar/Asurman List at 2000pts, going for competitive with a little fun thrown in, C&C much appreciated!

HQ
Asurman 230pts
Jetseer, motlg, ss, RoW 185pts

Troops

10 dire Avengers, Exarch wTL Avenger 145pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

6 Dire Avengers, Exarch wTL Avenger 93pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

6 Dire Avengers, Exarch wTL Avenger 93pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

Elites

6 Fire Dragons, Exarch wFirepike, Fast Shot, Iron resolve 172pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

Heavy Support

Night Spinner wHolofields 130pts
Night Spinner wHolofields 130pts
Wraith Knight 240pts
   
Made in us
Executing Exarch





The Twilight Zone

Asurman is pretty good, but he is really more of a CC unit while the Avengers are very shooty. Not bad as a tank to eat fire, and if Hand of Asuryan goes in your favor you get one beefy warlord. That said, I don't think he is all that great with his own aspect, he really boosts things like wraithblades. However, if your running him in a 10 man squad of avengers, I would make your exarch have a shimmershield and power weapon. You want a challenge chump to let Asurmen mow through hordes, as well as a power weapon to help fight off the escort of the big nasty enemy warlord Asurmen is designed to fight.

The other avenger squads can just be 5 models, no need for an exarch till you grab ten. For the points spent on the exarch you could just buy another avenger.

Fire dragons are okay, not great not bad. If your going to exarch it up might as well boost the squad. Asurmen would actually be pretty good here to tank shots for the squad and they share similar targets, although one shoots them the other assaults.

Your jetseer is off on points, unless your taking both sets of runes...I would drop both sets of runes for more bodies in your avenger squads. If you want an Asurmen themed list, you need more avengers! Plus, avengers are good in large numbers.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Horrific Howling Banshee




thanks for that reply, good point on the exarch in the dire avengers, been debating there worth for a while now, will be getting rid of the Exarchs in the smaller squads and upgrading the big squad and as for my points calculation on the HQ's some thing went wrong in my head, the Jetseer will be taking the mantle, spirit stones of anarth amd runes of witnessing as a single reroll per game is mostly needed how ever I don't take warding as I don't come across many people wanting to curse him. As for the fire dragons I've been debating switching them for wraithguard and having Asurman lead them but I believe the fire dragons will do more damage and possibly use battle focus to get safe(safer) with Asurman to tank the return fire.

so the list now goes like this

HQ
Asurman 220pts
Jetseer, motlg, ss, spirit stones o anarth, RoWt 190pts

Troops

10 dire Avengers, Exarch w Shimmer Shield 160pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

5 Dire Avengers 65pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

5 Dire Avengers 65pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

Elites

8 Fire Dragons, Exarch wFirepike, Fast Shot, Iron resolve 216pts
Wave Serpent wTL scatter, Cannon and holofields 145pts

Heavy Support

Night Spinner wHolofields 130pts
Night Spinner wHolofields 130pts
Wraith Knight 240pts

1996pts
   
Made in us
Executing Exarch





The Twilight Zone

Adding more dragons and dropping the exarch's looks good. I agree about runes of warding-your denying most psykers on a 4+ anyways, and not every army will be psyker heavy. The spirit stones are hit or miss: the only eldar power you want that costs 2 charges is fortune(and maybe eldritch storm depending on your enemy) so its rare you will hit those. Next, you generally want a divination roll that you can swap for prescience if you don't get something good, and everything in divination is 1 charge. Telepathy has 2 powers with warp charge 2, and both are good, but it is rare you will get any of these and need the stones. I would probably toss them.

If asurmen is leading your dragons, drop iron resolve from the exarch. Your squad is Ld10 and fearless from the Phoenix Lord, and if Asurmen goes Ld10 vs 9 wont make much of a difference. Dropping iron and the stones nets you another dragon or two avengers. I like Asurmen with the dragons as they benefit well from his potential multiple warlord traits.

Looking good!

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Horrific Howling Banshee




defo on the iron resolve, dropping that, the reason behind the spirit stones is that I usually end up rolling on fate, divination and telepathy, a lot of the time I just use the primaris powers but occasionally like you said fortune comes up but more often than not invisibility and hallucination also come up which also require 2 charges each. not sure what to do with the remaining 5 points after removing iron resolve however

Ever seen a Wraith Knight with stealth and shrouding, kinda takes the piss but any lol

This message was edited 1 time. Last update was at 2013/08/11 22:46:42


 
   
Made in gb
Squishy Squighound



Barnstaple Devon

what do all those upgrades on your farseer combine to do? Im trying to work out how to field mine and iv so far got farseer and jetbike, i like the look of the reincarnation item
   
 
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