Switch Theme:

40K modified ruleset help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hurr! Ogryn Bone 'Ead!





Ok so i, along with some other members of the community have been working on a modified ruleset for 40K.

Now, ignoring opinions on this system, we need help on how to make things more survivable against shooting, since we essentially took out a step preventing a wound from the process by combining armor and toughness into one Defense value, and dropping the AP system since distinct armor no longer exists. Any creative or outlandish solutions to this problem would be greatly appreciated.

Relevant changes for this post are increased values for troops to a degree ( For example a value of 4 in the old system is now a 5), the combining of armor and toughness into a single "Defense" Value. We also added a stealth stat that you roll against using your BS to determine ranged hits, and a mobility stat that determines your standard move distance, and the player turns have changed into a new unit-by-unit activation system. Cover saves have also changed, so light cover like smoke increases your stealth value, and hard cover increases both your stealth and defense values.

For Example, a space marine right now is
WS == 5
Dexterity == 4
BS == 5
Stealth == 4
Defense == 5
Wounds == 1
Strength == 5
Attacks == 1
Mobility == 6"

Any ideas would be great, no matter how crazy or out there it is.
   
Made in ca
Shas'ui with Bonding Knife





Basically, check out the grimdark project by Rabid a few posts down.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Lol, yes we know all about grimdark, we're trying to stay distinctly seperate from that system, though there are some overlaps and similarities.
   
Made in nz
Disguised Speculo





Just make DEF a bit higher?
   
Made in ca
Shas'ui with Bonding Knife





Do you have any other stuff from your system available?

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





@Dakkamite glad to hear from you again, that was one solution we had, but it just didn't mesh well with everything else, and didn't really make sense when comparing it to the rest of the rules.

@chrisrawr If you're willing to hunt through it all, go read through the D10 conversion for 40k thread i opened, its gotten to page 10, so its quite the read, but thats going to be the best way to get a comprehensive view of the game. And yes, we have dropped the D10, its just more convenient for us to stick to that thread.

   
Made in ca
Shas'ui with Bonding Knife





Ah cool! Alright, I've been following that from afar.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
 
Forum Index » 40K Proposed Rules
Go to: