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Made in nz
Fresh-Faced New User




Hey guys i just wanted to see what people think about my 2000pt eldar list,

hqs: asurmen 220pts
farseer,jetbike,phoenix gem,firesabre 170pts
8 warlocks,7 jetbikes,6 spears. 415pts

troops:10 dire avengers,1 exarch,t/l avenger catapults 145pts
wave serpent,scatter lasers, underslug cannon 145pts
6 windriders, 2 shuriken cannons 122pts
14 guardian defenders,star cannon 146pts

heavy:fire prizm,holo-fields, crystal targeting matrix 165 pts
fire prizm, holo-fields, crystal targeting matrix 165 pts
7 dark reapers,6 starshot upgrade,1 exarch, missle launcher,flakk missles, fastshot, marksmens eye 308pts

total:2001pts

tactics: asurmen will be warlord and ride in the wave serpent with the avengers and farseer will be riding with 6 warlocks.
wave serpent, the council, and the windriders(with warlock)will be on my left flank while guardians,reapers and 1 fire prizm will be guard center while lone prizm wanders on my right flank.

turn 1, wave serpent and fire prizm makes its way to center while all jetbikes head to enemys weakest flank.reapers and guardians will just shoot up center softening up center as much as possible for dire avengers.the lone fire prizm will shoot any tank on its flank if none will make its way to mid and shoot anything that moves.

turn 2, wave serpent drops dire avengers into cover and will try defend mid range middle engaging and shooting any thing. council will go hunting for the biggest tank and jetbikes will go anti infantry with star cannon shots as support, reapers will start firing on light vehicles while prizms hunt transports and vehicles.

turn 3, shouldnt be to many vehicles left so jetbikes will carry on taking out infantry with star cannon cover. council will take on small squads on if no more large tanks left. avengers do the same and wave serpent and reapers turn middle into a chaotic place for infantry. prizms aim for anything needed.

turn 4, mop up anything left

turn 5, rush objectives with jetbikes and guardians should have wondered over to any objective.

main plan is to cause a controlled confusion over the board first 2 turns while force enemy to move around to counter.

with this list iv fought 2 armys of vanilla marines and space wolves with stunning effect wiping over half the armys by turn 3.

il be fighting a legion list this sunday then when i can il be fighting a nids list, orks, tau then hopefully chaos and necrons

just wanted to knnow what people think, just so you know im only keeping the guardians till i can buy more jetbikes.

thanks guuys
   
Made in us
Executing Exarch





The Twilight Zone

It is a very all or nothing list, for sure. You are going hard or going home, and either fast.

Your bringing threats quickly, but you can only do so much damage per turn.

Here is the breakdown

Asurmen is a good HQ, although he is sinfully expensive. He has to go looking for trouble to make his points back, so keep that in mind. Honestly, he works best with non avenger units, but if you want em with avengers give the exarch a shimmershield to make the unit extra tough.

A mini jetcouncil is okay, but with no gaurentee of fortune you could be screwed from the get go. Runes of battle will help(particularly if you get protect) but don't expect that to save you. The farseer can toss the firesaber, a singing spear is probably fine and the saber can burn your own units. The gem is okay, but not great. You don't want to blast your own unit to risk getting your non warlord back. great for a solo laughing autarch/farseer, otherwise not so good.

The serpent needs a holo field.

The extra guardians can be dropped. 10 in cover with a conceal warlock is fine for camping. I worry about only having 3 scoring units, but you are planning on going in for the kill so...well it can go either way.

Prisms are expensive, but CTM is great if you get first turn. Protect these at all costs if you don't (maybe even reserves) as the CTM and holo field make for a nasty flat out prism.

Reapers should drop flak missiles and marksman's eye. Take night vision instead so they can shoot full range no penalty in the dark. Flak is meh as the only fliers that are really dangerous are AV12,

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in nz
Fresh-Faced New User




thanks for the comments and yes it is a all in or nothing list, im a really aggrisive eldar player useally.

what units does asurmen goes well with??and yea good point the avengers are abit squishy without shimmersheild.

yea council kinda abit of a wild card depending on what spells they get and expencive for a mayb useful unit.
yes i noticed that i wondered were the extra points for guardianss came from wave serpent was ment to have holo fields.

yea the prizms are my i was here now im there ans still can fire my big gun at you ha!

ok i allways thought the flakk and marksmens eye would be usefull but now i think bout it the only fliers at my club are nids and demon prince and the dire avengers shot down the prince and killed it in a round of shooting, hmmm might need to reconcider some things hmmm
   
 
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