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1500 Point Dark Angles Tri-Raider ... 152+ bolter shots.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Revving Ravenwing Biker





I have posted a few variants of tri-raider lists …. I have been running a green wing using one land raider crusader with banner of devastation and I am going to pick up two more land raiders next month and this is a list I could field that I currently own all of the models - the only changes I would more than likely make to this list would be to drop 1 of the biker squads and 1 of 2 options: add the DWV to all the land raiders or add in a techmarine w/ PFG walking behind the land raiders (out of los).

Librarian (Bolt Pistol & Force Sword - Divination) – 65
{Attached to the Command Squad}
Command Squad (5 Veterans with Bolters, Standard of Devastation) – 165
{Deployed inside a Land Raider Crusader}

Tactical Squad (Sergeant with Bolter, 9 Space Marines with Bolters) – 140
{Deployed inside a Land Raider Crusader}
Tactical Squad (Sergeant with Bolter, 9 Space Marines with Bolters) – 140
{Deployed inside a Land Raider Crusader}

Ravenwing Biker Squad (Sergeant, 2 Space Marine Bikers, 2 Melta Guns) – 100
Ravenwing Biker Squad (Sergeant, 2 Space Marine Bikers, 2 Melta Guns) – 100

Land Raider Crusader (Multi-Melta) – 260
Land Raider Crusader (Multi-Melta) – 260
Land Raider Crusader (Multi-Melta) – 260

= 1490

The land raiders put out 72 twin-linked bolter shots a turn and the tactical squads that can disembark from the land raider put out 40 bolter shots each. This gives a grand total of 152 bolter shots (half twin-linked) – not to mention 12 twin-linked assault cannon shots and 3 multi-meltas (and the bikes).

The librarian and the command squad will always stay inside their land raider since this list is based around the banner and the librarian is the warlord.

The bikes are there to either screen for the land raiders or hunt armor – near the banner they still put out 12 twin-linked bolter rounds, but their main focus is to boost in and strike armor.

The main strategy with this list would be to bunker up the land raiders around the banner and put up 6 inches each turn while firing (or all out first turn to get in range) until the majority of units were in range of all the land raiders weapons – the tactical squads can bolter anti-infantry fire output by disembarking and also work as a melee shield for the land raiders.
At higher point brakets I would upgrade the land raiders to deathwing and add in a techmarine to walk behind the block for repairs, at 1500 points with tri-raider it is hard to fit everything in.

This message was edited 1 time. Last update was at 2013/08/23 05:01:58


 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Clear 30 points for a pfg just because
   
Made in us
Revving Ravenwing Biker





Well to clear the PFG points I would need to drop 1 squad of bikes and add in a techmarine, servo harness, & PFG - comes out to 105 points .... so its do'able but I lose some melta hunting, although 1 melta bike squad in reserve could work just as well.

Still not sure if its worth dropping both bike squads and adding in a techmarine with upgrades & DWV upgrades on all the land raiders.

This message was edited 1 time. Last update was at 2013/08/23 06:31:55


 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

 Whereswaldo wrote:
Well to clear the PFG points I would need to drop 1 squad of bikes and add in a techmarine, servo harness, & PFG - comes out to 105 points .... so its do'able but I lose some melta hunting, although 1 melta bike squad in reserve could work just as well.

Still not sure if its worth dropping both bike squads and adding in a techmarine with upgrades & DWV upgrades on all the land raiders.


Add it to your libby throw in a jump back and walah he will be covered 100% because he is smaller than a LRC
   
Made in us
Regular Dakkanaut




I've done it with just the libby on foot it works just fine
   
Made in ru
Regular Dakkanaut





 Whereswaldo wrote:

The land raiders put out 72 twin-linked bolter shots a turn and the tactical squads that can disembark from the land raider put out 40 bolter shots each.

Tacticals are not relentless, so you'll have only 20 shots per squad if they move (including disembarkation).
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

AstraVlad wrote:
 Whereswaldo wrote:

The land raiders put out 72 twin-linked bolter shots a turn and the tactical squads that can disembark from the land raider put out 40 bolter shots each.

Tacticals are not relentless, so you'll have only 20 shots per squad if they move (including disembarkation).


Everybody is away of this....
   
Made in us
Revving Ravenwing Biker





ya, its going to take a turn to disembark ... since they are moving its salvo 2 within 12", the turn after its 40 shots per tactical at 24".
"
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

I see you having alot of trouble against mech armies. Wave Serpent spam specially. All they have to do is stay 24 inches away, and wait to shoot at your tacticals once they disembark to go for the objectives. At 1500 pts i think you should be running only 2 land raiders. Once you go up to 1750 pts, 3 land raiders is more viable.




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in us
Revving Ravenwing Biker





The only possible local matchup so far that is mech is one guy who plays DE .... and he has been playing his nids alot more lately.
   
 
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