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![[Post New]](/s/i/i.gif) 2013/08/23 06:59:01
Subject: Khorne List
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Beast of Nurgle
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Any thoughts on the below please? HQ Lord – 65 (155) MoK AoBF Sigil Bike Kharn - 160 Troops 9x CSM – 127 (211) CC weaps MoK 1x Plasma gun Rhino 10x berzerkers – 200 (250) Power weapon Rhino 14x Cultists, 8xag – 74 Fast Heldrake – 170 5x Bike – (130) MoK IoW Melta Heavy Vind - 120 5x Havoc – (115) 4x AC – 40 5x Havoc – (115) 4x AC 1500 Kharn rides with the CSM.
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This message was edited 2 times. Last update was at 2013/08/23 07:10:04
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![[Post New]](/s/i/i.gif) 2013/08/23 07:40:02
Subject: Khorne List
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Decrepit Dakkanaut
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Berzerkers don't go in rhinos. You can't assault the turn you disembark, and you can't assault the turn after your opponent blows up the rhino.
Also, with a blind fury lord and kharn and all those CC guys and MoK bikes, what on earth do you need a helldrake for? Drop that and you can afford to upgrade all your autocannon havocs to lascannon ones, with points to spare to fix the troops (or upgrade the vindicator to a land raider for kharn). In that way you lose a bit of what you're already good at, but fill some big gaps in your killing power.
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![[Post New]](/s/i/i.gif) 2013/08/23 07:45:39
Subject: Khorne List
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Disguised Speculo
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nd you can't assault the turn after your opponent blows up the rhino.
gak man, really? I've heard so much whining about non-assault transports, didn't realize it was *this* bad.
Use your Khorneboyz in Zone Mortalis and play shootyhammer with the rest of us
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![[Post New]](/s/i/i.gif) 2013/08/23 07:49:32
Subject: Khorne List
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Decrepit Dakkanaut
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Yeah, and the worst part was that it was changed in a FAQ. Which means, after they were done castrating CC with the sixth ed. rulebook, they stood back, looked at their work and thought "Nope, I think CC is still just a bit too strong. Let's nerf it just a little more".
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![[Post New]](/s/i/i.gif) 2013/08/23 08:06:18
Subject: Re:Khorne List
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Beast of Nurgle
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Rhinos can protect your men a bit of you dont get first turn though, move 6 and disembark 6 gives you a longer first move, and they can then be mobile cover cover/nuisance, i still see a purpose for them at 35 points.
Or 12/smoke or 18 turn first, out second. assault 3rd.
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![[Post New]](/s/i/i.gif) 2013/08/23 08:15:19
Subject: Khorne List
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Decrepit Dakkanaut
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Or they can get blown up on turn one, giving your opponent first blood and killing a few berzerkers in the explosion. And also leaving them clustered together to be hit by blast weapons. And lose you KP games. And the berzerkers would have to start the next firm's movement with a difficult terrain test...
If you want those extra 6", then swap kharn for Huron. If you want transports, then purge your HS slots and the drake and take land raiders.
If you could give berzerkers a rhinos for free, I still wouldn't take one for them in this edition.
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