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I have heard that Dark Apostles and Warpsmiths are not the most competitive HQ choices out there and so I thought I might throw a few ideas out there for improving them:
Dark Apostles
- Reduce cost to 75pts per model
- 1-3 as Elites choice
- Allows free Gift of Mutation for his unit (affects whole unit not just the champion) - re-roll spawn and dark ascension
- When rolling his Boons, roll twice and choose the result
- Grant Furious Charge and Preferred Enemy to a single unit within 6"
- Allow one unit with the Daemon rule to become Troops (i.e. a single unit of Obliterators not multiple)
- Access to Terminator armour, jump packs, bikes
Warpsmiths
- Slotless choice like Techmarines
- Access to jump pack, bike (no need for termie armour as he has fleshmetal)
- 1-2 Obliterators/Mutilators as bodyguard (Chaos servitor equivalent)
- Mechatendrils reduce enemy attacks by 1 per model in BTB, + 1 on roll to repair vehicles
- Improved IWND for vehicles within 6", or grants IWND to vehicles without it
I obviously wouldn't expect all of these extra rules to be implemented but if one or two of them per character were added it would make them both more viable IMO.
Does anyone else have more ideas?
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