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1500 point Tau army list critique and insight would be appreciated  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Fresh-Faced New User





I wrote a Tau army list, since im sort of noobish i would be grateful for some insight.

HQ
Commander 170 points
(cyclic ion blaster, 2 plasma rifles, airbursting fragmentation blaster, iridium armour)

Troops
12 fire warriors 108 points

12 fire warriors 108 points

Elites
3 crisis battlesuits 186 points
(2 burst cannons and a stimulant injector; 2 missile pods and a stimulant injector; 1 missile pod, 1 burst cannon, and a stimulant injector)

3 crisis battlesuits 176 points
(2 plasma rifles and a counterfire defense system; 2 plasma rifles and 1 missile pod; 1 plasma rifle, 1 missile pod, and a counterfire defence system)

Heavy Support
3 broadsides 255 points
(3 velocity trackers)

hammerhead gunship 200 points
(longstrike, smart missile system, disruption pod, automated repair system, submunitions)

hammerhead gunship 155 points
(smart missile system, disruption pod, automated repair system, submunitions)

DAKKA!

WAAAGH!

BOOMY!

KRUMPIN' STUFF!

ORKS LOVE WAR!  
   
Made in us
Executing Exarch





The Twilight Zone

At 1500 you really need another troop choice, be it more warriors or kroot.

The commander has a ton of guns, but why? You can only shoot two a turn, so keep it down to those. Look into signature systems, I rarely leave home without a neurochip and a jammer.

Since you have warriors, consider a fireblade or ethereal.

The suits should drop the support systems and focus on being cheap and shooty. Counterfire is okay if you just need to kill points, but there are better things. Again, make sure you only have 2 guns tops to shoot(or 1 TL system and a second gun).

I assume the sides have HYMP's? Trackers are OK, just expensive. Your hammerheads look just like mine.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Regular Dakkanaut



Northern MN

First you need more troops, 24 total firewarriors in 2 twelve man squads... break up those squads so you have 3 groups of 7... still feels a little short, we are looking for 8-9 man squads.

So, drop stim injectors completely will do nothing against krak missles, melta, etc... Drop the automated repair systems, you aren't running the ion weapons on them so even less likely to even want to use them.

That alone should give you enough points for the troops.

But there is more:

I get that your commander is set up as a jack of all trades... but really this is just overspending for nothing. Plus your crisis teams are set up very ackwardly.

Commander
MP, CiB, irid. armor, PEN

Crisis x3 (plasma, Burst) x2 (plasma, AFP) x1

Crisis x3 (MP, Fusion) x3

This is a much more stable setup and allows for way more flexability with where to put the commander... add in extra goodies as you have points left over

I would suggest marker drones (or pathfinders) somehow... perhaps by dropping to x2 broadsides with HYMP and VT.

RAWRR! 
   
Made in ca
Fresh-Faced New User





How about this. I dropped the extra guns I'd forgotten about that rule. I added troops and yeah what now.

HQ
Crisis Commander (cyclic ion blaster, 1 plasma rifle, iridium battlesuit, neuroweb system jammer) 172 points

2 Crisis Bodyguards (2 plasma rifles, command and control node; 2 plasma rifles) 139 points

Darkstrider 100 points

Troops
12 Fire Warriors 108 points
[Goes with Darkstrider]

12 Fire Warriors 108 points

12 Fire Warriors 108 points

Elites
3 Crisis Suits (2 fusion blasters; 2 fusion blasters; 2 fusion blasters) 156 points

3 Crisis Suits (1 plasma rifle, 1 burst cannon; 1 burst cannon, 1 missile pod; 1 plasma rifle, 1 missile pod) 146 points

Heavy Support
2 Broadsides (high-yield missile pods) 120 points

Hammerhead Gunship (longstrike, submunitions, smart missile system, disruption pod) 195 points

Hammerhead Gunship (submunitions, smart missile system, disruption pod) 150 points

DAKKA!

WAAAGH!

BOOMY!

KRUMPIN' STUFF!

ORKS LOVE WAR!  
   
 
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