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Announcing the Warhammer 40k Halloween Riot! Come down and engage in a Halloween-themed 40k tournament at the area's premier wargaming location! Hosted by Castle Perilous and the Lords of Egypt.
When: Saturday, October 19th
Where: Castle Perilous Books and Games
Start Time: 11 am
Entry Fee: $10. Slots limited. Pre-registration available!
Details: 2000 pts. 3 rounds. Winners will be judged determined on a composition score between gameplay, sportsmanship, and painting/modeling quality.
Requirements: All players must bring 4 copies of their army list. All players must bring a physical, legal copy of their Codex. Sisters of Battle players may instead bring an archival copy. A legally registered ebook Codex will be allowed, provided it can be examined both by organizers and opponents.
Tournament Details
Spoiler:
All missions use the Reserves, Night Fighting, and Mysterious Objective rules. Trees and water terrain must be rolled for on the Mysterious Terrain tables, but once a roll has been made, it will apply to all terrain of that type on the table for the duration of that game.
Round One (11 am to 1 pm) - Trick or Treat Deployment Type - Dawn of War (long edges)
Fend off your opponents as you gather your treasures, but beware that not all of your plunder will benefit you. This mission uses all the rules for the Crusade mission, with the following exceptions: do not roll for Night Fighting, it becomes night automatically on the fifth turn. At the end of the game, each objective is worth d3+1 victory points.
Round Two (2 pm to 4 pm) - Let's Start a Riot! Deployment Type - Hammer and Anvil (short edges)
The stage is set and blood is in the air. There is no strategic points to defend, no vital assets to capture, only a throng of foes with rage in their eyes, gathered beneath a blood-red moon. This mission uses all the rules for the Purge the Alien mission, with the following exceptions: do not roll for Night Fighting, it is automatically night the entire game. Each player earns an additional Victory Point for each character they kill in a challenge.
Round Three (5 pm to 7 pm) - All Soul's Night Deployment Type - Vanguard Strike (diagonals)
As midnight passes and the blackness deepens, specters of the restless dead rise from their unmarked graves to silently re-enact the long forgotten battles of the past. This mission uses all the rules for the Crusade mission, with the following exceptions: do not roll for Night Fighting, it is automatically night the first turn. Any unit in Reserve may be deployed using the Deep Strike rules.
Organizer contact information: jimcstearns@gmail.com Game space and prize support provided by: Castle Perilous Books and Games
This message was edited 3 times. Last update was at 2013/08/30 08:01:06
Q: Do Pink Horrors generated by the Portalglyph generate psychic powers?
A: Pink Horrors generated by the Portalglyph generate a single psychic power from the Change table. Note, however, that since the unit comes into play after the beginning of the turn, they will not generate a Warp Charge until the beginning of the following player turn.