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Made in de
Grey Knight Psionic Stormraven Pilot





I've been thinking about ways to increase the balance and reduce the problem of bad matchups, seeing that I think that a game should be decided by equal parts tactics and preparation.

The most basic idea I came up with, was to change the system in such a way that there is no rule which outright denies another rules. E.g.:

Armor saves: Instead of denying an armor save AP forces rerolls, depending on the AP value. (Ap3 = 1 Reroll, Ap2 = 2 rerolls, Ap1= 3rerolls?)

Same for cover saves and ignoring cover.

On the other end of the spectrum "fearless" units instead roll 3w6 and take the two lowest or something similiar (maybe with a variant that comes with some kind of drawback kind of like the old fearless?).

I hope that by having less useless rules (fear) more units become viable.



This is just a very rough idea, and I wanted to get a bit input, before I actually try to come up with a working modell.

This message was edited 2 times. Last update was at 2013/08/30 18:10:04


 
   
Made in be
Kelne





That way,then left

Wrong forum mate.
   
Made in nz
Disguised Speculo





I totally support this. Rules like "Ignore Cover" I feel flat out add to the paper scissors rock and detract from the tactical element of the game. Sadly the game would need a total rehaul to work without such stuff
   
Made in us
Douglas Bader






This makes absolutely no sense. Having an AP 1 weapon re-roll a successful armor save three times (which is what it sounds like you mean) takes a lot more tedious dice rolling to get essentially the same result. A slight chance of surviving an AP 1 wound isn't meaningfully different than no chance at all in terms of strategy, it just gives you a pointless illusion of having the ability to roll some dice. Meanwhile you have to do a lot of work to re-write the rules, re-balance everything, convince people to play it, etc, for very little reward. I just don't see any point in using this system.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Lieutenant Colonel




The only way to improve game balance , interaction and tactical focus in 40k, is to write rules for 40k, NOT WHFB then add in loads of exceptions omissions and additions to arrive at a sort of rule set that sort of works.

40k NEEDS a complete re write from the ground up to get any level of improvement with out adding even more complication..
There have been loads of great game mechanics and resolution methods developed since WHFB rules were written .
GW 40k rules use NONE of them!

Basic Idea for 40k home brew rules.
Start with Epic rules(Net Epic/Epic E.A.) , ADD detail , (to scale the game play up,) Job done.

Basing game development on MODERN battle games , would allow far more game play with far fewer pages of rules .
   
 
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