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We are gearing up for another tournament - this time on Sunday! Since the store doesn't stay open late on Sunday, we have to run a smaller point tournament. This can be tactically challenging for experienced players, who learn to play without some of the bells and whistles they are accustomed to. It's also a great arena for newer players to come in and play a smaller, shorter version of the game. It's a win-win!
Space is limited! Reserve your spot by replying here or posting on either the group page (above) or the Events page (
https://www.facebook.com/events/400780176690944/)
Date: Sunday, September 15
Location: Comic Quest
23811 Bridger Rd. #100
Lake Forest,
CA 92630
(949) 951-9668
Cost: FREE!
Prize: A pat on the back!
Schedule of Events*:
11:00 - 11:20 Registration
11:20 - 11:30 First Round Pairings
11:30 - 1:00 Round 1
1:00 - 1:30 Lunch
1:30 - 3:00 Round 2
3:00 - 3:15 Break
3:15 - 4:45 Round 3
4:45 - 5:00 Award Ceremony
5:00 - 5:30 Clean Up
*We are going to try 90 minute rounds, but may expand to 1h45m rounds depending on how fast people are moving along during round 1.
Missions:
Round 1 - Dawn of War, Crusade (3 Objectives - Place one objective in the middle of the table, place the other two as normal).
Round 2 - Vanguard Strike, Purge the Alien
Round 3 - Dawn of War, The Relic
Scoring:
Players will record the amount of victory points they earn for each scenario, along with their wins and losses. The winner of the event will be the individual with the best overall record through the 3-game tournament. In the event that more than one person is tied for the best record, victory points will be used at the tiebreaker. Example: Players A & B are both 3-0 at the end of the event. Through 3 games, Player A has accumulated 22 victory points, while player B has accumulated 23 victory points; Player B would win the tiebreaker and be ranked higher.
Army Lists and Modeling:
All players must submit an army list to the tournament organizer at the start of the event. All armies must meet the following requirements:
-Armies must consist of no more than 1,000 pts.
-Armies must be chosen from a current Games Workshop codex or an official White Dwarf update, such as Sisters of Battle (no Forgeworld for this tournament, may be allowed at future tournaments).
-Allies per the rulebook are allowed
-Armies must conform to standard Force Organization.
-There is no painting requirement, however armies must be fully assembled
-Converted models must be mounted on an appropriate base, must be of a similar size to the official model, and must visibly represent all wargear (
WYSIWYG).
What to Bring:
-Your Army
-Gaming aides; dice, tape measure
-All pertinent rules for your army: Codex,
FAQ's, updates, etc...
-At least 3 objective markers
-Four typed copies of your army list
Special Rules:
-Mysterious objectives will not be used
-Mysterious terrain will not be used
Gaming Order of Operations:
-Players begin each game by exchanging army lists and explaining the roles of any converted models.
-Following that, agree on how each piece of terrain will be played during your game (area terrain, line of sight blocking, etc.).
-Roll to determine Psychic powers and Warlord traits per the 6th edition Warhammer
40k rulebook and your codex.
-Place objectives beginning with the player who wins the roll-off.
-Roll to determine deployment zones. The player who goes first chooses their deployment zone.
-Roll for Night Fighting.
-Begin deployment by alternating the placement of fortifications, beginning with the player going first. (Players fielding a Skyshield Landing Pad or Fortress of Redemption must remove one piece of terrain prior to deploying their fortification.)