Hey all,
Had a fun game last night using my guard against a really nice ork player ? all-in-all, a really enjoyable experience. I'm playing a bit more than I usually do to get some practice in for the Dark Stars campaign weekend, and a couple of questions came up that I didn't really have a very good answer for. I was hoping someone could chime in with some thoughts on these:
1) After a close-run combat, one of my squads failed their leadership test and attempted to break and run, using their I. The wording in the Big Grey Book says roll a D6 and add it 'to the I characteristic'. This led to a quick discussion about whether the base I should be used, or whether factors affecting it should be taken into consideration: The orks had Waaagh!ed, meaning their I was doubled to 4 (the nob's to 6), while my guard were benefitting from Close Order Drill, bringing theirs to 4. So, assuming we both roll 4, what happens?
a) We use the base I characteristic (3 for me, 2 for him); and I run 2D6", while he consolidates 3". Glorious escape!
b) We use the altered I characteristics for both squads (4 for both); and my poor soldiers are caught and killed.
c) Waaagh! doubles the orks characteristic for the turn, while COD doesn't affect my guardsmen for 'running away like frightened deer' purposes ? so I'm I3, he's I4 and I'm dogmeat...
d) Something else?
In the event, I got butchered like a cow with bovine spongiform encephalopathy; and saw a miserable defeat for the Lamb's World Fifty-fifth... Perhaps I'd better get painting their nid-hunting cousin regiment and go for the throat
I appreciate the help of anyone who can throw some light on this!