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Made in fi
Andy Hoare




Turku, Finland

I don't like walking infantry much, it's time-consuming and not fun, and it makes me hate template weapons. So best have them all in transports, right? Helps them survive, shoot what they want and get to objectives. However I am a fan of walkers, mostly because they are cool. They are the sorta mobile fire support (yes, even the deff dreads, I figure they need to shoot with their awful bs to do something, and if they hit, I want the hit to at least be as good as possible). Basiically I want the walkers for high powered shooting and CC threat, and the rest for mobile anti-infantry (other than the lootas who from my experience do nothing but take cover and run away).

I would like this army more if it was chaos space marines probably, could take warpsmiths, dinobots, roughly as bad dreads as the ork ones...

Big Mek / KFF / 4+ save = 90
Big Mek / Mega-Armour, Kybork Body = 85

2x 6 Lootas = 180

2 Deff Dreads / KMB's = 210

45 Shoota Boyz / 4 Big Shootas = 290
4 Trukks = 140

2x 5 Warbikers = 250

3 Deffkoptas / TL Rokkits, Buzzaw = 160

9 Killa Kans / Rokkits = 405

1810

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

The bikes are alittle out of place. U can spend that in better spots.
The thing with walkers and trukks is ones to fast you seem to look like you wanna take all the ork themes and put them together with is hard to pull off.
Orks are stronger when you spam 1thing only not alot of what makes orks good
All trukks/all battlewagons or alot of bikers is your speedy
Or you can try out the greentide/walker spam
Or the over all gun wall!
Id change deffkoptas and bikers or kill the walkers in total for more trukk boyz

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
 
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