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I don't like walking infantry much, it's time-consuming and not fun, and it makes me hate template weapons. So best have them all in transports, right? Helps them survive, shoot what they want and get to objectives. However I am a fan of walkers, mostly because they are cool. They are the sorta mobile fire support (yes, even the deff dreads, I figure they need to shoot with their awful bs to do something, and if they hit, I want the hit to at least be as good as possible). Basiically I want the walkers for high powered shooting and CC threat, and the rest for mobile anti-infantry (other than the lootas who from my experience do nothing but take cover and run away).
I would like this army more if it was chaos space marines probably, could take warpsmiths, dinobots, roughly as bad dreads as the ork ones...
Big Mek / KFF / 4+ save = 90
Big Mek / Mega-Armour, Kybork Body = 85
2x 6 Lootas = 180
2 Deff Dreads / KMB's = 210
45 Shoota Boyz / 4 Big Shootas = 290
4 Trukks = 140
2x 5 Warbikers = 250
3 Deffkoptas / TL Rokkits, Buzzaw = 160
9 Killa Kans / Rokkits = 405
1810
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