ca624 wrote:HQ
Mephiston
-personally i think this guy is over rated, can't join a squad and he doesn't have an invuln save-
Librarian
Terminator Armour
-- If your taking the Librarian personally i would use the Blood Angel Pyschic powers and take wings(give your a terminator with a jump Pack)---
TROOPS
Assault squad
Power Fist
Meltaguns x2
---how many are in this squad, looks like 10, and infernus pistol on the SGT would be better---
Death Company x10
--what equipment? and give them jump packs---
Tactical Squad x10
Missile Launcher
Flamer
Rhino
Tactical Squad x10
Plasma Cannon
---take one less tactical squad only need one to babysit objectives in your deployment zone, more assualt----
ELITES
Furioso Dreadnought
Blood Talons
Drop Pod
--- i love this combo, take the heavy flamer with it---
Sanguinary Priest
---take more than one give him infernus pistol/jump pack and attach hime to the assualt squads---
HEAVY SUPPORT
Predator
Heavy Bolters
---- i would chang this to a BAAL Predator---
Stormraven
Twin Linked Lascannons
Typhoon Missile Launcher
---i prefer to do the multi-melta assualt cannon combo---
FORTIFICATION
Aegis Defense Line
Icarus Lascannon
--- Fortifications seem like a waste of points for BA you should be too mobile to use them.----
My plan is to put the plasma cannon tactical squad behind the defense line and to put the librarian with the death company.
Automatically Appended Next Post:
Any advice or criticism would be appreciated
if your going to take anything without a jump pack for troops (or the dreadnuaght) you may a well take scouts with sniper rifles(cheaper longer range and you can still through a missle launcher in with them)
BA (for me anyway) don't work out well unless you are highly mobile.
Vangaurd vets are amazing with
BA, they are almost gaurenteed to come in turn two (decent of angels) they only scatter 1d6 (decent of angels), and they tie up anything in melee ( heroic intervention).
More recently i have been running the Dante wings (sanguinary gaurd as my troops) and i love it.