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Made in ca
Crazed Spirit of the Defiler






Hello everybody!
I am new to the forum and pretty new to warhammer 40k too. I had a small Dark Angels army (around 1000-1250 pts) but I recently switched to Ork.
I have come up with a list of 2k points to play against friends and people playing in the region. (This isn't a tournament list)
I would be grateful if you guys could give me feedback on the list. I dont really want advice on what to buy next but how I could use the unit I have to make a more potent 2k points army.

Here it is:
HQ
-Big Mek (Power Klaw and Kustom Force Field)

TROOPS
-Slugga Boyz x19 + Nob (Bosspole and Power Klaw)
-'Ard Slugga Boyz x21 + Nob (Bosspole and Power Klaw)
-Gretchin x13 + Runtherd
-Trukk (Red Paint Job)

ELITE
-Nobz x9 + Painboy (Big Choppa, 'eavy Armour, Cyborg Body, Grot Orderly)
-Kommados x6

FAST ATTACK
-Deffkoptas x5 (Twin-linked rokkit)
-Deffkoptas x5 (Twin-linked rokkit)
-Blitza-Bommer

HEAVY SUPPORT
-Battlewagon (1x big shoota, deffrolla, redpaint job)
-Deff Dread (2 scorcha)
-Killa Kans x3 (Rokkit)

EDIT:
The 19x slugga go in the battlewagon. The nobs + mek go in the Trukk. The plan is to make the deffkoptas fly in front to make a screen and protect the trukk and the battlewagon. the trukk and the BW stay in 6'' of each other to both benefit from the KFF. The kommados are juste 60 extra pts I had, so they will outflank and try to force melee on a shooty squad. The gretchin are for objective capture.


And that's 1999 pts. I will list my extra miniature too so you can see whit what I can swap certain miniature:
-2x deffkoptas
-8x burnas
-5x stormboyz
-5x boyz with big shootas

Thank you!!!

This message was edited 2 times. Last update was at 2013/09/05 03:48:21


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Your Big Mek makes that deff dread a non-scoring troops choice.

Personally i would drop the kommandos and the Ard upgrade on that boyz unit an get a warboss in there.

He would then make the Nobz troops as well.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in nz
Disguised Speculo





It could work for friendly play, but your right not to take this to a tournament.

Even for casual games though you'd probably do well to... well... ditch almost everything I'm afraid =(

You also can't take the Trukk, its only available as a dedicated transport for a 12 or less mob of boyz.

I'd strongly recommend that you play smaller games, your really digging into the dregs of the Ork codex to field a 2k army, but at 1k you'd have an army that plays better and is probably more enjoyable as well (because getting *devastated* every game isn't much fun, and sadly I think that could happen here)

This message was edited 1 time. Last update was at 2013/09/05 10:55:10


 
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

Drop the PK on the Mek, if anything add a burna to him, he shouldn't see much combat and if he does, that PK will most probably make sure that combat is his last :/

You need at least 20 gretchin to make them work, and you NEED a unit of shoota boys. Drop the commandos and but the burna unit in the battlewagon. If you want to use the stormboys, you need more than 5, 10 at least.

You need to pick yourself up some lootas, they are the best unit in our codex by a country mile. Warboss with an attack squig would be useful, and maybe switch out the blitza-bomba for a dakkajet with more dakka.

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
Made in ca
Crazed Spirit of the Defiler






Ok first, thank you for the fast feedback.

Mixer86 -For the Dread as a non-scoring troop, I know but thank you for pointing that out. I just didn't put it as a troop since I wasn't filling the Heavy support slot anyway. And for the Warboss, I don't want to proxy and I don't plan on buying one yet. The next HQ I will have is Ghazkull Thraka (he is in the mail )

Dakkamite- Nice name The Trukk is taken as a dedicated transport by the Nobs, i just missplaced it when I post my list. The 20 boyz nobs will go into the Battlewagon, taken as a Heavy support. Btw, the Battlewagon take only 1 big shoota because I don't intend to shoot with it. I take it because I fear the weapon destroyed resulting in a immobilized . You are probably right for the ''around 1k list'' thing. It's just that I put quite a bit of money to finally get enough model to field a bigger army and I don't want to keep myself at 1k.

Randomtoaster - The Bigmek will probably see combat since I intend to attach him to the Nobz, put him in the Trukk and go from cover to cover to the other side of the board along with the battlewagon. I don't have 20 gretch, only 13 and they are just gonna sit behind if I play a objective mission. I know I don't have enough Stormboyz, that's why I am not using them. I will look into the dakkajet, more dakka sounds good . You are probably right for the lootas, I keep hearing good thing about them. I really need to buy a couple of them. Are you sure I should put on foot 20 boyz to get 8 burnas (can make it 10) in the battlewagon? Finally, for the shoota boyz, I really don't see the needs. I want to charge them, not sit and shoot and loose a D6 run move everyturn. They will just loose me charge distance I figured and I don't see them outshooting anyone soon lol.


Thank you and I hope I will get your feedback soon


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

 PandaHero wrote:
Ok first, thank you for the fast feedback.


Randomtoaster - The Bigmek will probably see combat since I intend to attach him to the Nobz, put him in the Trukk and go from cover to cover to the other side of the board along with the battlewagon. I don't have 20 gretch, only 13 and they are just gonna sit behind if I play a objective mission. I know I don't have enough Stormboyz, that's why I am not using them. I will look into the dakkajet, more dakka sounds good . You are probably right for the lootas, I keep hearing good thing about them. I really need to buy a couple of them. Are you sure I should put on foot 20 boyz to get 8 burnas (can make it 10) in the battlewagon? Finally, for the shoota boyz, I really don't see the needs. I want to charge them, not sit and shoot and loose a D6 run move everyturn. They will just loose me charge distance I figured and I don't see them outshooting anyone soon lol



With the PK hitting at I1, it's pretty much gonna lose most rounds of combat, espeically if he gets challenged, whereas the burna can be used as a CC power weapon (i think it's s-user Ap3 IIRC) and you might stand a bit more of a chance in combat with it. That's fair enough, but you can never have enough gretchin, they're quite useful for taking objectives, giving cover for units and being a dead cheap meat shield. Burnas are amazing, but foot slogging they will get absolutely ruined by enemy fire (if your friends have any sense, they would go right for them). Generally, having a shoota mob hanging slightly back can soften up your enemies before the sluggas get stuck in. A mob of 20 boys with 2 big weapons can smash out 42 shots (84 on a waaagh). With sluggas they could get ruined before they get towards combat, especially with our amazing t-shirt save of 6+.

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
Made in ca
Crazed Spirit of the Defiler






Again, thank you for fast answer.

First of all, I am playing Tau this weekend (I never played against the opponent).

-That's one reason I think my Big Mek can do just right in melee with a PK. But the more I think about it, the more a Burna sounds right (oh yeah! I convert my Mek to get a Klaw for nothing haha).

-For the Grots, I'm very excited to field them (it will be their first battle!) I'm thinking about buying a pack of them, but I want to see how they perform first

-I don't feel like I can afford Burna mobs because I would need to give them a transport and my 2 transport are already use (and the unit using them really need them). Maybe I will switch around my list after the first contact with the enemy this weekend and find them a sweet spot.

-For the mob of 20 shoota, I think you misread the waaaagh rule (or maybe it got FAQ). It only double the amount of shot the Flyer gets. That's the difference between Waaagh! Plane and Waaagh!. So, in my understanding, they will shoot 42 hit per turn resulting in like 7 hit and approximatly 3-4 wound per turn, that he will save almost everyturn due to armor or Aegis. In opposite, if I field them as Slugga, he will have to choose more with caution is target. (Right now, he can shoot down the Deffkoptas or the Trukk or the Battlewagon or the mob of 20 slugga or the deffdread... thats a tough choice imo). And on top of that, they will surely get a cover save because Deffkoptas will be in the line of sight.

EDIT: My calcul was way off. 42 shot mean an average of 14 hit, so 7 wound.

And finally, I do not want to buy any other models before the new Ork codex, so that's why I have very limited choice of unit.

This message was edited 2 times. Last update was at 2013/09/05 13:24:30


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

 PandaHero wrote:
Again, thank you for fast answer.

First of all, I am playing Tau this weekend (I never played against the opponent).

-That's one reason I think my Big Mek can do just right in melee with a PK. But the more I think about it, the more a Burna sounds right (oh yeah! I convert my Mek to get a Klaw for nothing haha).

-For the Grots, I'm very excited to field them (it will be their first battle!) I'm thinking about buying a pack of them, but I want to see how they perform first

-I don't feel like I can afford Burna mobs because I would need to give them a transport and my 2 transport are already use (and the unit using them really need them). Maybe I will switch around my list after the first contact with the enemy this weekend and find them a sweet spot.

-For the mob of 20 shoota, I think you misread the waaaagh rule (or maybe it got FAQ). It only double the amount of shot the Flyer gets. That's the difference between Waaagh! Plane and Waaagh!. So, in my understanding, they will shoot 42 hit per turn resulting in like 7 hit and approximatly 3-4 wound per turn, that he will save almost everyturn due to armor or Aegis. In opposite, if I field them as Slugga, he will have to choose more with caution is target. (Right now, he can shoot down the Deffkoptas or the Trukk or the Battlewagon or the mob of 20 slugga or the deffdread... thats a tough choice imo). And on top of that, they will surely get a cover save because Deffkoptas will be in the line of sight.

EDIT: My calcul was way off. 42 shot mean an average of 14 hit, so 7 wound.

And finally, I do not want to buy any other models before the new Ork codex, so that's why I have very limited choice of unit.


Ahh tau, I hate new tau, so much ignores cover and LoS isn't needed :/ haha it's a right pain. But with this, I would highly suggest fielding lootas (if your friends are cool with it, proxy them using your current models)

Haha there's a way round that, carefully cut the PK arm off, magnatise both arms and then attach an arm from the burna sprue (can be picked up cheap on ebay) that's what I did
Spoiler:


Ah fair enough, yeah see how this one pans out and see what works/hasn't worked.

Ahh crap yeah my mistake i've worked 4 nights in a row and still a little delierous aha. If the dice is good to you, shootas have a good chance of ruinging peoples days, but it's really peoples personal preference on how they play their army.

Mhmm yeah I was thinking of waiting for the new codex, however with the release being pushed back to March 2014 (damn 'nids taking our spot) you're gonna be waiting a long while!

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
Made in ca
Crazed Spirit of the Defiler






Oh, I didn't know the order of release was confirm; I was still hoping for Ork to be next haha. But yeah, next time I stop by a game workshop or see a deal on eBay, I definitly gonna buy a couple Grots, some Lootas (im thinking 15) and some Shootas boys (like 30 of them haha). I would need maybe 1 or 2 Trukk too. (not all that order in 1 shot tho, I ain't that rich haha)

I'm very excited to try out this new army! I will definitly post the result of the match here with the strong and weak points of the list.

This message was edited 1 time. Last update was at 2013/09/05 13:54:11


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in nz
Disguised Speculo





If your fielding PK Nobs with the Mek, I highly suggest keeping a Klaw on him.

Just scratch build your Lootas, its easy as and they'll be more unique that way.

God, can't wait for new Orks. Current codex is so crap...
   
Made in gb
Nurgle Predator Driver with an Infestation





Plymouth

 Dakkamite wrote:
If your fielding PK Nobs with the Mek, I highly suggest keeping a Klaw on him.

Just scratch build your Lootas, its easy as and they'll be more unique that way.

God, can't wait for new Orks. Current codex is so crap...


I try not to run nobs (unless they're meganobs) for me it's quantity over "quality". For the price of a fully kitted out nob unit, you can field a good 40/50 boys.
March is so far away :( to be fair, we do need one helluva overhaul!

You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Da uvver clans orta make way for da Bad Moons!

7th Ed Orks 63-14-2 
   
Made in nz
Disguised Speculo





I'm referring to Nob leader for boyz, which I'd only recommend for trukk or BW lists

Never, ever used vanilla Nobz
   
Made in ca
Crazed Spirit of the Defiler






I've played around a bit with my list and decide to trim the useless stuff and add some of your idea (my game is tonight so I still had some time haha)`

Here it is:
HQ
-Big Mek (Kustom Force Field) (with the nobz in the trukk)
-Warboss(Power Klaw and Eavy Armour) (with the foot sloggin Ard Boyz)

TROOPS
-Slugga Boyz x19 + Nob (Bosspole and Power Klaw) (in the Battlewagon)
-'Ard Slugga Boyz x21 + Nob (Bosspole and Power Klaw) (on foot)
-Gretchin x13 + Runtherd (on foot, will start in reserve for game like Emperor's will)
-Trukk (Red Paint Job)

ELITE
-Nobz x9 + Painboy (Big Choppa, 'eavy Armour, Cyborg Body, Grot Orderly) (in the trukk)

FAST ATTACK
-Deffkoptas x5 (Twin-linked rokkit)
-Deffkoptas x5 (Twin-linked rokkit)
-Dakka-Jet (Took the extra supa shoota and the Flyboss, MORE DAKKA!!!)

HEAVY SUPPORT
-Battlewagon (1x big shoota, deffrolla, redpaint job)
-Deff Dread (2 scorcha)
-Killa Kans x3 (Rokkit)


I know the Deff and the Nobz mob are Troops Choice due to HQ. Basicly I remove the Kommandos, add a Warboss, transfert the PK from Mek to Warboss and change the blitza-bommer to Dakka-jet.
Let me know if you think it's slightly better. (No, I ain't gonna go Lootas this game because I dont have time for conversion and I hate proxy )

This message was edited 2 times. Last update was at 2013/09/06 13:20:50


Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Roarin' Runtherd




Neath, UK

i'd get that ard boyz mob up to 30, (throw in the 3 big shootas you have laying around and pick up a box of boyz) - 30 boyz takes on anything

Maybe change the slugga boys for shoota boys? that extra shot each combined with the distance makes it worth it for sacrificing one attack. Could ditch your grotz to cover the cost of the extra boyz - i know they're cool but you'll spend the game wondering what to do with them.

the rest looks good tho - deffkoptas are dead killy.

Gashrakk Da Flash's Split Grin Bad Moon Orks - 1,850 pts
Ghazghkull's Waaagh - 6000pts 
   
Made in ca
Crazed Spirit of the Defiler






I totally agree with the 30man mobs, but I can't really drop the gretchin. What will happen on Emperor's Will? (We are either playing Purge the Alien or Emperor's Will)
If I drop the gretchin, I have to either not control my own objective or leave a mob behind to get it (and that's such a bad idea).

For the foot sloggin 'Ard Boyz, I could make them shootas. I can imagine this scenario: Turn 1: Move, Run. Turn 2: Move, Shoot. Turn 3: Move, Waagh, Shoot then Assault.
I still want to keep the Battlewagon Mob as Slugga tho.

I have high expectation for my Deffkoptas: Screen the Army long enough to get in close, and maybe kill a Hammerhead in the process with their twin-link Rokkit

Wish me luck

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in gb
Roarin' Runtherd




Neath, UK

how did the list work out?

Gashrakk Da Flash's Split Grin Bad Moon Orks - 1,850 pts
Ghazghkull's Waaagh - 6000pts 
   
 
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