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Made in us
Revving Ravenwing Biker





Playing vs Orkz tomorrow ... most likely with Tau allies - instead of playing tri-raider i'm going to go with double and extra tactical squads instead - he can do green tide / kan walls / not sure on the new tau he picked up.

Librarian (Bolt Pistol & Force Sword – Divination) – 65 {Attached to the Command Squad}
Company Command Squad (5 Veterans with Bolters, Banner of Devastation) – 165 {Deployed inside a Land Raider Crusader}

Deathwing Knights (Knight-Master, 4 Deathwing Knights, Perdious Relic of the Unforgiven) – 245 {Deployed inside a Land Raider Crusader}

Tactical Squad (Sergeant with Bolter, 9 Space Marines, Plasma Gun, Missile Launcher) – 170
Tactical Squad (Sergeant with Bolter, 9 Space Marines, Plasma Gun, Missile Launcher) – 170
Tactical Squad (Sergeant with Bolter, 9 Space Marines, Plasma Gun, Missile Launcher) – 170
Tactical Squad (Sergeant with Bolter, 9 Space Marines, Plasma Gun, Missile Launcher) – 170

Ravenwing Bikers (Veteran Sergeant with Melta Bombs, 2 Ravenwing Bikers, Melta Guns) – 115 {Deployed in Reserve}

Land Raider Crusader (Deathwing Vehicle, Multi-Melta) – 290
Land Raider Crusader (Deathwing Vehicle, Multi-Melta) – 290

= 1850



Automatically Appended Next Post:
The leftover points I had left in the list went to the Perdious Relic and the Vet Sergent with Melta Bombs ... things I normally don't take.

This message was edited 3 times. Last update was at 2013/09/07 03:53:18


 
   
Made in us
Been Around the Block



Albany, Ga

i would drop the relic (not sure if orks are fearless), and a couple of the missile launchers to beef up your ravenwing a bit. don't put them in reserve, and use the scout move to your advantage. they'll always get the 4 shot salvo from the dakka banner cause they're relentless, so that's 12 or more twin linked shots your wasting on the first turn from bringing them in reserve. also, when you get into close combat, don't forget your hammer of wrath attack. i do a lot, and it always makes me cry.

depending on what he's taking for tau allies, be wary of that silly supporting fire rule when you're charging. i like to tank shock to split the units up and create a wall before i assault out and mess things up. knights also have hammer of wrath, and that makes me giggle like a little girl...

good luck!
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Find some points for a PFG on the libby then walk the marines behind the LRCS and give them 4++
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





2 things I'd recommend:

1) Another Ravenwing squad with flamers/combi-flamer.

2) Plasma Cannon to one of the Tac squads in case of Meganobz.

4000p
1500p

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Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Batrep?
   
Made in gb
Speedy Swiftclaw Biker




I always find DWKs are best teleporting in....take away 1 land raider, and use the points for some Black Knights and some more bikers!
   
Made in us
Revving Ravenwing Biker





Worked Well ... ended up being kill points won 11-4 slay the warlord, linebreaker, first blood in my favor.

He ended up playing orkz with deff dreads and a kan wall instead of orkz with tau allies - he also used the ork psyker and rolled to deep strike a 30 man unit of boyz twice, scattered and the unit died (on turn 1 which really helped in my favor).

The DWK inside the 2nd land raider worked really well being able to charge a group of kanz after they had been thinned ... I ended up not deploying the bikes in reserve.


Thanks for the Input.

This message was edited 1 time. Last update was at 2013/09/07 21:51:21


 
   
 
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