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Made in gb
Fresh-Faced New User





Hey there.

I'm just jumping back into the hobby after leaving it not long after the arrival of 4th edition. I've taken it upon myself to build that Nurgle army I always wanted, but never quite got around to.
I wouldn't say I'm going for something overly competitive, but there are a few small tournaments on the horizon.

Chaos Lord - 125pts
-Mark of Nurgle
-Chaos bike
-Power fist

4 Chaos Terminators - 184pts
-Mark of Nurgle
-Chain fist
-Combi-melta x3
-Lightning claws

5 Plague Marines - 210pts
-Power fist
-Plasma gun x2
-Chaos Rhino

5 Plague Marines - 210pts
-Power fist
-Plasma gun x2
-Chaos Rhino

5 Plague Marines - 210pts
-Power fist
-Plasma gun x2
-Chaos Rhino

5 Chaos Bikers -163pts
-Mark of Nurgle
-Meltagun x2
-Power Axe

Heldrake - 170pts
-Baleflamer

5 Havocs - 115pts
-Autocannon x4

5 Havocs - 115pts
-Autocannon x4

Total: 1502

So, I haven't done this in a while, but I wanted to take advantage of high toughness bikers, so them and the Lord will be throwing themselves at whatever I need to be tied up.
PMs as standard. Honestly, only running power fists because I'm using that classic model with the fist. May exchange for axes to throw a Black Mace on the Lord?
I gave each squad a Rhino since the few 750pt games I've played has reminded how slow they really are.
Termies because I wanted something that was actually geared towards combat. They were the last unit to be squeezed in there, so I'm not sure if 4 guys is an effective amount.
Heldrake because it's a Heldrake.
Havocs because Obliterators are sinfully ugly models. (And apparently anti-air is a big thing now or something...)

I appreciate your time, guys. Love to hear thoughts.
Cheers.
   
Made in us
Been Around the Block





I'd drop the terminators. You don't have the points to gear them for combat really. 1 powerfist and 1 pair of lightning claws isn't that scary, especially when there are only 4 t4 w1 models to kill.

You're spending a lot of points on troops even though troops is one of the weaker slots in the chaos codex. You're spending 630 points for not that much killing power when you could get the same objective camping ability with cultists or daemon allies for less. To put it in perspective, you could get 4 squads of cultists for the price of one of your plague marine units.

I would start by dropping the rhinos and powerfists.
At 1500 points, those rhinos won't last long because you don't have anything else for their AT to shoot at turn 1, or possibly t2 even if the drake comes in late. The powerfists feel wasted because your five man squads aren't really suited for combat. I mean, they're better than a lot of basic troops in terms of stats, but you don't have the numbers to do more than tarpit for a while.

So, with some freed up points, you can look in to kitting out your lord and bikers. You'll want that invulv save for instance to keep him from getting murdered in challenges to other power weapon guys. The black mace isn't bad, but it's better on Daemon princes since their attacks are AP2 by default; getting around the mace's ap4 limitation. With the new space marine codex just coming out, I think you'll really wish you had ap3 or better. Lightning claw/power fist is the popular load out for killing stuff.

The helldrake is always a powerful model (not necessarily good looking though) but they work better in pairs so that one round of aa shooting doesn't take out all of your air support. Of course, you don't have to take it as long as you get anti-meq from other sources (although, like I said, the new codex will make you wish you had more.)

You also might want to add a couple bodies to your havoc squads to protect the auto cannons.

I won't pretend to be a great 40k player, but from what I've read, these are the suggestions I came up with. I'd wait until you get a few more replies before making any decisions though =P.
   
Made in gb
Fresh-Faced New User





Ah, I appreciate this.

I'm happy to drop the tanks and termies, if I do I'll use those points to put more boots on the ground in my remaining squads. I hadn't even thought about the AT aspect.
And I'll leave the Lord with his fist, but definitely have him pick up the sigil of corruption.
Bank balance permitting, a second heldrake would be great, though I agree with you on the aesthetics, there will be some heavy bit swapping going on here, haha.

Hey, I'll take all the advice I can get, I haven't played in the longest time.
Thanks for the help.

This message was edited 1 time. Last update was at 2013/09/07 12:17:38


 
   
Made in us
Cultist of Nurgle with Open Sores





Manse of Nurgle, The Immaterium

 Senior Penguin wrote:
I'd drop the terminators. You don't have the points to gear them for combat really. 1 powerfist and 1 pair of lightning claws isn't that scary, especially when there are only 4 t4 w1 models to kill.


Completely disagree at 1500pts this termie squad could have fun. They are T5 not T4

6th edition record (199W 0L 1D)

" Pain is an illusion of the Senses, Fear is an illusion of the Mind, Beyond these only Death waits as silent judge o'er All
- The Primarch Mortarion-
 
   
Made in ca
Fresh-Faced New User




I've been playing a very similar list lately so i feel like i can give you decent advice.
I mostly play against IG tank spam so i always put my plague marines in rhinos. 35 points to flat out them into somewhere safe is a great deal in my opinion. I used to use havoc launchers on the rhinos but now they are strictly 35 point metal boxes.

I think you are well within the point brackets for terminators but i've not been able to have much luck with them lately. Deep striking is never a safe bet for me to do, and the land raider is far too expensive to run, so for me the only way i'm getting them up the field is foot slogging then. With papa nurgle watching over them they do have T5 which is nice, but i still don't feel safe running them out in the open like that.

The havocs seem fine though. If i were you i would be running obliterators instead of havocs, but i feel like thats more for personal preference, i don't know if one is necessarily a must have over the other.

I also run my chaos lord on a bike but i have him using the burning brand of skalathrax and the bikes have flamers.


If you ever decide you want to play 1750, i think the easiest thing is just to run another heldrake.


All in all, i would suggest dropping the terminators and using those points to add a few more plague marines in your 3 squads to buff them up.
Also, just now reading your comment about the obliterator models.

I actually used to run a squad of 5 terminators but i never wanted to use obliterators because the models were so awful. After a while i just decided to proxy my terminators as obliterators and then i realized that they are more or less the same model. With the help of some green stuff and a lot of spare time, i've managed to make some really badass nurgle obliterators out of my terminator models and i've received a lot of positive feedback on them. I would suggest trying it out, it was a lot of fun and with nurgle pretty much anything you make can look cool, the worse you do it, the more corrupted and nurgley it looks.
   
Made in gb
Fresh-Faced New User





Well regarding Rhinos, I have a very similar opinion. I'm generally very afraid that my Plague Marines will be too slow and never get where they need to go. But maybe that won't be the case.

I'm fairly certain about dropping the Terminators now, honestly. I was planning on having them deepstrike, but the Personal Icons have up and left and I'm not one for the Dimensional Key. I guess even if they are T5, they're still at risk of low AP if I walk them.

The only thing that really made me shy away from Obliterators is having to switch between weapons each turn. I did consider running 2 squads of 2, then if I need to keep using the same gun I can use it in tandem between the two. But really it also adds up to less shots, so I'm happy to stick with the Havocs on this occasion. Although, back to your point about modelling as Terminators (which is a great idea), I have also seen the Forge World renegade Ogryns used as some beautiful Oblits after some conversion which could tempt me if the time ever comes.

I'm thinking that I'll take out the Terminators and Plague Marine fists to increase numbers and maybe squeeze in that second Heldrake.

EDIT: Here's with some changes...

Chaos Lord - 160pts
-Mark of Nurgle
-Chaos bike
-Power fist
-Blight Grenades
-Sigil of Corruption

6 Plague Marines - 174pts
-Plasma gun x2

6 Plague Marines - 174pts
-Plasma gun x2

6 Plague Marines - 174pts
-Plasma gun x2

6 Chaos Bikers -206pts

-Mark of Nurgle
-Meltagun x2
-Power Axe

Heldrake - 170pts
-Baleflamer

Heldrake - 170pts
-Baleflamer

6 Havocs - 128pts
-Autocannon x4

6 Havocs - 128pts
-Autocannon x4

Total: 1499


This message was edited 4 times. Last update was at 2013/09/07 23:16:29


 
   
Made in us
Fresh-Faced New User



Fort worth, texas

I'd drop two squads of plague Marines and get two squads of cultists to camp your objecivea. With the remaining points you should get a nurgle daemon prince with power armor, wings, black mace and pyromancy. Use the primas power of pyrpmancy and fly around burning gak. He's also a bitch to kill and an absolute beast in cc. Even if your opponent has skyfire two heldeakes and a nurgle daemon prince are nasty
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





If I were you I'd give the Chaos Lord the Burning Brand hands down. I give it to him and it's amazing. It might not be the strongest but use it against basic infantry and you get scrumptious chaos boons. Also for him you can always consider giving him terminator armor and a chainfist (55 points). Bit expensive but he lives longer and does more damage, but by taking terminator armor you couldn't have a bike but can deepstrike. Give havocs the veterans of long war- they are not fearless, more bodies= more saves=longer you'll have those autocannons. Besides a squad of havocs you can always look towards a tri-las predator (140 points) or a vindicator (120points). the tri-las predator will mainly be your anti-tank where as the vindicator is good all around. Also, your havocs will only be anti-air if you equip them with missile turrets paired with flakk missiles (25 points + unit cost)


Automatically Appended Next Post:
Also, csm is blood brothers with csm.... sooooooo you can have up to 3 HQ's, 4 elites, 4 fast attack, 4 heavy support, tons of troops....


Automatically Appended Next Post:
You can also turn that Chaos Lord of MoN into a Sorcerer of whatever mark you want. PM and Chosen are troop choices according to the supplement book

This message was edited 3 times. Last update was at 2013/09/09 05:09:01


"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Black mace on the lord.

Power ax on all the PM.

This message was edited 1 time. Last update was at 2013/09/09 06:20:33


Pestilence Provides.  
   
 
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