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Made in us
Dakka Veteran





Hampton Roads, VA

Just a couple of list ideas, any thoughts are welcome, I have not bought anything yet or read the rules, just been playing on the squad builder. All I know is that my list needs to have a HWK-290 in it.
====
Test 1
======

99 points

Pilots
------

Rebel Operative (27)
HWK-290 (16), Blaster Turret (4), Recon Specialist (3), Engine Upgrade (4)

Green Squadron Pilot (24)
A-Wing (19), Concussion Missiles (4), Veteran Instincts (1)

Red Squadron Pilot (24)
X-Wing (23), R2 Astromech (1)

Gold Squadron Pilot (24)
Y-Wing (18), R5 Astromech (1), Ion Cannon Turret (5)

======
Test 2
======

99 points

Pilots
------

Rebel Operative (27)
HWK-290 (16), Blaster Turret (4), Recon Specialist (3), Shield Upgrade (4)

Red Squadron Pilot (24)
X-Wing (23), R2 Astromech (1)

Red Squadron Pilot (24)
X-Wing (23), R2 Astromech (1)

Green Squadron Pilot (24)
A-Wing (19), Concussion Missiles (4), Veteran Instincts (1)


======
Test 3
======

100 points

Pilots
------

Rebel Operative (27)
HWK-290 (16), Blaster Turret (4), Recon Specialist (3), Shield Upgrade (4)

Outer Rim Smuggler (30)
YT-1300 (27), Nien Nunb (1), Anti-Pursuit Lasers (2)

Red Squadron Pilot (24)
X-Wing (23), R2 Astromech (1)

Green Squadron Pilot (19)

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in us
Douglas Bader






First you really need to read the rules so you'll understand what you're doing when you're making a squad. For example, you have x-wings with R2 astromechs and nothing else. The only purpose of the basic R2 is to give you extra green maneuvers and make it easier to clear your stress, but you don't really have any way of generating stress. The R2 goes on ships with abilities that generate stress to give you a bonus (for example, the "push the limit" elite skill), on basic x-wings it's just wasted points.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Willing Inquisitorial Excruciator






Try

Tycho- Homing Missiles, PTL

Luke- R2-D2

Wedge-Proton Torpedos

Wedge wrecks, Luke makes a pain of himself with that Bas*** droid and Tycho does a bit of both.

- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in ca
Regular Dakkanaut




in addition to what Peregrine said, you may want to consider dropping the green/red/gold squadron pilots for your prototype/rookie/etc pilots. you'll probably save 10+pts a list there and the lower pilot skill usually doesn't make a huge difference since most imperial lists have medium skill pilots all around and have initiative (they go first in cases of a tie).
   
Made in us
Dakka Veteran





Hampton Roads, VA

Well feel a I little foolish now, oh well. I will read the rules first then. Once I do that I will post again with something that makes better sense then.

This message was edited 1 time. Last update was at 2013/09/13 23:44:07


"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in us
2nd Lieutenant




San Jose, California

Now that Wave 3 is out one of the lists that people are talking about is The Fettigator. My version of the list is:

Boba Fett w/Vet Instincts, Navigator, Engine Upgrade, Auto-Blaster and Slave-1 title & 4 Academy TIES

The list is 100 points on the nose. With this list you actually want your opponent to have the Initiative so that Fett moves after any PS10 pilots your opponent might have. Moving at PS10 with the ability to change your bank direction with Fett and your distance with the Navigator plus the Boost ability from the Engine Upgrade give you a multitude of options when you move and almost impossible for your opponent to figure out where you will end up. A variant of this list is replacing Vet Instincts and the Auto-Blaster with Expert Handling and upgrading the Academy TIEs to Obsidian Squadron TIEs. This adds the ability to Barrel Roll to your bag of tricks.


As for what the OP wants, this is what I've come up with for the Hawk (which I came up with before FFG posted the combo on their website )....

Jan Ors w/Recon Specialist, Blaster Turret and Swarm Tactics

Wedge w/Expose and R2

Biggs w/R2F2 and a Stealth Device.

Total: 99 points

Wedge is the hammer with the extra attack dice from Ors and Expose, throwing 5 dice normally or 6 at range 1. Ors boosts Biggs to PS8 in the combat phase with Swarm Tactics. Biggs does his meatshield act to protect an exposed Wedge.




Automatically Appended Next Post:
 Peregrine wrote:
First you really need to read the rules so you'll understand what you're doing when you're making a squad. For example, you have x-wings with R2 astromechs and nothing else. The only purpose of the basic R2 is to give you extra green maneuvers and make it easier to clear your stress, but you don't really have any way of generating stress. The R2 goes on ships with abilities that generate stress to give you a bonus (for example, the "push the limit" elite skill), on basic x-wings it's just wasted points.


Actually I always take the basic R2 unit on my X-Wings unless I kit them out for specific roles (Tanking Biggs comes to mind). It makes it easier to clear stress after K turning, which you tend to do a lot in X-Wings...at least I do. I consider it 1 point well spent.

This message was edited 5 times. Last update was at 2013/09/14 19:51:29


Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in us
Douglas Bader






 Zathras wrote:
Wedge w/Expose and R2


Never use expose without a focus and/or target lock from another ship. Adding the extra attack die is worse on average than using your action to focus instead, so you're giving up a defense die to make your shooting worse. Insult to injury is that it costs more than PTL, a far better option if maximum firepower is your goal.


Actually I always take the basic R2 unit on my X-Wings unless I kit them out for specific roles (Tanking Biggs comes to mind). It makes it easier to clear stress after K turning, which you tend to do a lot in X-Wings...at least I do. I consider it 1 point well spent.


I guess, it just seemed like the OP didn't really have a purpose for them.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in za
Raw SDF-1 Recruit




Durban-South Africa. Like schwow man!

I'm not sure how helpful I'm going to be, but here it goes anyway.

 guardpiper wrote:

Green Squadron Pilot (24)
A-Wing (19), Concussion Missiles (4), Veteran Instincts (1)


I'm not sure why you want to bump a PS1 mook to PS3. To me it's not a well spent point. You could consider giving him Dead-eye for that point. He moves before most of your opponents fleet does, and your opponent might try boost your target past him after you declare your Target Lock for the missile for example. Dead-eye gives you some flexibility to decide later who the lucky recipient of your kinetic love stick will be by using a Focus token to launch it. If you can get a free Target Lock, then enjoy re-rolling your Concussion hits. I do!

 guardpiper wrote:

Outer Rim Smuggler (30)
YT-1300 (27), Nien Nunb (1), Anti-Pursuit Lasers (2)


I'm not a fan of the ORS. It can tank OK, but it's got a dismal damage output. If possible try work in one of the named pilots, all of whom are pretty nifty in their own right. In this list I would lose the A-Wing. Without a missile it's not that hot, and you have points for Chewie/Lando/Han with some goodies.
   
Made in us
2nd Lieutenant




San Jose, California

 Peregrine wrote:
 Zathras wrote:
Wedge w/Expose and R2


Never use expose without a focus and/or target lock from another ship. Adding the extra attack die is worse on average than using your action to focus instead, so you're giving up a defense die to make your shooting worse. Insult to injury is that it costs more than PTL, a far better option if maximum firepower is your goal.


Never really compared the 2 skills....you're right about taking PTL over Expose. Just wanted the ability to throw 6 attack dice and didn't think about it too much. So I've decided to modify the squad to the following:

Jan Ors w/Squad Leader, Ion Turret & Shield (36)
Wedge w/PTL & R2 (33)
Biggs w/R2-F2 & Stealth (31)

Total: 100

Going to give this a try tomorrow night and see how it runs.

Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
 
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