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I would swap the Revenger for a Crusader. Arc Nodes are pretty much useless in Protectorate except for a few casters. pKreoss's ranged attack spells are a trap, don't use them unless you have no other options. Upkeep Defenders Ward, cast Purification, allocate to Jacks, and camp what's left.
I really recommend finding the three points to make the Errants a max unit. 7 vs 11 fighting dudes is a major difference.
You seem very solo heavy and infantry light for a 50 point list. I almost always have at least 2 large units of infantry(Errants, Zealots, or TFG)
I would add Rhupert as soon as possible. Tough Errants combine very nicely with the Covenant's no knockdown effect.
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