Switch Theme:

Blasts, unyielding and damge  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

This hasn't come up yet but I feel it could in the future so:

Say for example you have EKreuger throwing out a lightning storm (3" AOE that remains in play for one round and causes a POW 10 hit to anything that moves through it). In your opponents turn they charge their unit of skinwalkers through it and engage something. Would their ARM be 16 or 18 (unyielding) for working out damage. My gut says 18 because you cannot interrupt the movement to do anything else by which point they are engaged, but hey, I would rather get a correct answer than just go by my gut.

Cheers in advance

Looking for games in Shanghai? Send a PM 
   
Made in us
Dakka Veteran




CT

As I am reading it, the damage roll triggers as soon as they enter the AOE as per the wording on the spell. Your reference to not being able to interrupt movement does not apply here, that only applies if you wanted to interrupt your own models movement to use an ability or spell or feat or something. Look at how free strikes work - they trigger as soon as you leave the melee range of an enemy model.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in de
Praetorian




What KingKodo said. You will suffer the damage as soon, as you enter the aoe, it doesnt matter where you move afterwards.Remember, that in Warmahordes, you can suffer damage while you are moving. These can cause some fun stuff, like a warjack losing his movement to a free strike. He will now not be able to advance any further and you will have to figure out, at what point he left the enemy models melee range, what caused the free strike, cause he will stop at that exact spot
   
Made in us
Master Tormentor





St. Louis

Vombaticus wrote:
What KingKodo said. You will suffer the damage as soon, as you enter the aoe, it doesnt matter where you move afterwards.Remember, that in Warmahordes, you can suffer damage while you are moving. These can cause some fun stuff, like a warjack losing his movement to a free strike. He will now not be able to advance any further and you will have to figure out, at what point he left the enemy models melee range, what caused the free strike, cause he will stop at that exact spot

No he won't. Jacks with crippled movement systems can still move, they just can't run or charge.
   
Made in de
Praetorian




Which is completly true, i guess i had a brainfart there. Sorry
   
Made in us
Nurgle Predator Driver with an Infestation




OKLAHOMA!!!

The models will not gain the unyeilding bonus as a unit moves on a model by model basis, I.e., model a moves then is followed by model b until the unit has completed their movement.

 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: