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Made in gb
Hellacious Havoc




Hi,

The list is for friendly matches (well, mostly).
Here it goes:

HQ

Chaos Lord - 160pts
Warlord, LC, PF, Chaos Bike, MoK, Sigil of Corruption

Chaos Lord - 160pts
LC, PF, Chaos Bike, MoK, Sigil of Corruption

Troops

CSM Squad - 223pts
9 Marines + Champion, 2x Meltaguns, Champion Combi-melta.
CCWs and Bolters
Mounted in Rhino.

CSM Squad - 223pts
9 Marines + Champion, 2x Meltaguns, Champion Combi-melta.
CCWs and Bolters
Mounted in Rhino.

CSM Squad - 223pts
9 Marines + Champion, 2x Meltaguns, Champion Combi-melta.
CCWs and Bolters
Mounted in Rhino.

Fast Attack

CSM Bikers - 155pts
4 Bikers + Champion, 2x Meltaguns, Champion Combi-Melta, MoK.

CSM Bikers - 155pts
4 Bikers + Champion, 2x Meltaguns, Champion Combi-Melta, MoK.

Baledrake - 170pts

Heavy Support

Havocs Squad - 115pts
4 Autocannons

Obliterators - 228pts
3 Obliterators, MoN

Chaos Vindicator - 120pts

Fortification

Aegis Defence Line /w Quad Cannon - 100pts

Total: 2032pts as it stands.

Now, the Lords go with the bikers.
CSMs start in rhinos and go collect objectives / target saturation for the bikers.
Havocs man the fortification.
Obliterators may or may not deep strike and the Baledrake does what it does best.
The Vindicator might get swapped with a Pred, depending on the opponent.
Again, since this is not designed for a specific foe in mind, weapon loadouts might change.


The question is, what can I afford to strike out from the list to get it <2k points?
The Vindicator comes to mind, but I like the big bad pie-plate it drops on the enemy heads. Then I might lose one Obliterator and add more gear somewhere else. Maybe the Sigil of Corruptions are unnecessary with all the t5 wounds around the lords?

All sorts of comments and ideas are appreciated!

Also, can I change the twin-linked boltgun on the Lords' bikes with meltas? Doesn't say in the Codex.
   
Made in se
Sinister Chaos Marine




England

Personally, I'd probably drop all of the combi-meltas, can't remember the cost off the top of my head. Add a dirge caster to the transports, should never roll without them imo. The CSM squads, I'd change their meltas to plasma guns, just in case their rhino gets popped and you have to foot slog. I know you said the list is subject to change but changing 3 of them when you're all ready over your cost... Maybe drop 1 Obliterator and see where that leaves you.

Also, I'd keep the 4+ invuls on the lords, there are a lot of weapons out there at AP2/AP3.

As for the biker lord, melta question. I'd take a guess at the bike is just a piece of wargear for the lord so, it's not eligible for the upgrade like a standard biker unit.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Combi-meltas not needed..

Getcha some Possession and a TL Bolter on the vindicator to keep it firin'.
   
Made in gb
Rogue Grot Kannon Gunna





Hello,
My thoughts are...
The rhinos packed with CSM are underwhelming. If they are objective grabbers then a longer range plasmagun / heavy weapon combo could work better. If they are mobile gun boats then they are too expensive.

Bearing in mind you may be going after an objective on your half a nice small troop unit may be worth while, sit it behind the ADL to help keep the quad gun firing before striking out for the objective in the later turns - sort of thing. A small unit would also let you mix everything up with the double FOC.

If you co-ordinate an attack with the lord bikes I could see tthe rhino CSMs being useful in preventing the lords being overwhelmed by horde units, but something like maulerfiends or spawn would work better in that role - mainly because if things are going well they would get to assault early in the game on the same turn the lords go in.

Bike units look good.
The power fist is possibly wasted on the lords. If you can not melta something to death it's possibly not wise to charge it with only the lord having a realistic chance of damaging it. I'm thinking of AV12 and 13 walkers, T8 monsters or AV14 all around tanks.

If the lord has Mok does all of the abilites not just transfer to the bikers? Maybe check out the rules to see if you can save a few points.

Roll with the Vindicator. Its a high priority target for elite and horde armies and will take the heat of the bike units. Also good at protecting your line against deep strikers. You have lots of long ranged anti-armour and short ranged anti-armour so adding a las-pred would not be giving you much.

This message was edited 2 times. Last update was at 2013/09/19 07:56:23


 
   
Made in gb
Hellacious Havoc




Thanks for the input.

I was thinking the same with the CSMs actually, seeing that I have enough tank hunters (well without the actual rule ofc, lol) out there with the bikes they should probably get either plasmas for versatility or a flamer with something for longer ranges (autocannon comes to mind here).
Dirge casters? Maybe, I might not want to add any more points to the Rhinos if I can spare them but definitely worth consideration.

Combi-meltas were an "if" choice, in the sense that there might be something out there who would require not 2 but 3 melta shots before I charged it (the mentioned AV14 all-arounders and t8 monsters, for example). If I keep the lords' PF's, then yes they seem a bit redundant for their points.
However, I think I should keep the lords' PF's not just because of that, but also keeping forced challenges in mind. Obviously, with both the lord and the champion forced to issue challenges, any sane opponent would prefer the champion to the lord. But in case they face units with independent characters, I'd like to keep those.

Posession: excellent idea, can't see why I didn't come up with that. Might even consider investing in a Havoc Launcher instead of a combi-bolter if I can liberate enough points.

For some reason, I haven't though of the double FoC. This changes a lot of things. I'll not be playing 2k games all the time, and sort of thought this list to stand as a "base" from which to form others, but if I do play 2kers then spawn and maulerfiends really can come into play here. Thanks for the reminder.

Note: Bikers can get counter-attack from the lords, but not rage, so one mark to rule them all does not apply Also: Icon of Wrath might be an option. (Re-roll charge distances & S5 on the charge, why not?)


Automatically Appended Next Post:
The new list:

HQ

Chaos Lord - 160pts
Warlord, LC, PF, Chaos Bike, MoK, Sigil of Corruption

Chaos Lord - 160pts
LC, PF, Chaos Bike, MoK, Sigil of Corruption

Troops

CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.

CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.

CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.

Chaos Cultists - 50pts
Champion

Fast Attack

CSM Bikers - 165pts
4 Bikers + Champion, 2x Meltaguns, MoK, Icon of Wrath

CSM Bikers - 165pts
4 Bikers + Champion, 2x Meltaguns, MoK, Icon of Wrath.

Baledrake - 170pts

Heavy Support

Havocs Squad - 115pts
4 Autocannons

Obliterators - 152pts
2 Obliterators, MoN

Chaos Vindicator - 120pts
Daemonic Possession, Combi-bolter

Fortification

Aegis Defence Line /w Quad Cannon - 100pts

Total: 2001pts.

My opponents should be OK with 2001 points.

I think I got most issues covered here. The Vindicator has its rapemaker addon. I now have an expendable unit of cultists to capture nearby objectives.
Got rid of the combi meltas, the marines now have autocannons for long range support and flamers for assaults.
Icons of Wrath for the bikers, re-rolling assault distances and S5 on the charge.
I'd like to have kept the 3rd Obliterator, but there was no other way to get close to 2000 points.
Originally, I had Dirge Casters for the Rhinos but then there was 34 points left before 2000, so I dropped them and added the cultists instead.

This message was edited 2 times. Last update was at 2013/09/19 13:04:28


 
   
 
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