Thanks for the input.
I was thinking the same with the
CSMs actually, seeing that I have enough tank hunters (well without the actual rule
ofc,
lol) out there with the bikes they should probably get either plasmas for versatility or a flamer with something for longer ranges (autocannon comes to mind here).
Dirge casters? Maybe, I might not want to add any more points to the Rhinos if I can spare them but definitely worth consideration.
Combi-meltas were an "if" choice, in the sense that there might be something out there who would require not 2 but 3 melta shots before I charged it (the mentioned AV14 all-arounders and t8 monsters, for example). If I keep the lords'
PF's, then yes they seem a bit redundant for their points.
However, I think I should keep the lords'
PF's not just because of that, but also keeping forced challenges in mind. Obviously, with both the lord and the champion forced to issue challenges, any sane opponent would prefer the champion to the lord. But in case they face units with independent characters, I'd like to keep those.
Posession: excellent idea, can't see why I didn't come up with that. Might even consider investing in a Havoc Launcher instead of a combi-bolter if I can liberate enough points.
For some reason, I haven't though of the double
FoC. This changes a lot of things. I'll not be playing 2k games all the time, and sort of thought this list to stand as a "base" from which to form others, but if I do play 2kers then spawn and maulerfiends really can come into play here. Thanks for the reminder.
Note: Bikers can get counter-attack from the lords, but not rage, so one mark to rule them all does not apply

Also: Icon of Wrath might be an option. (Re-roll charge distances & S5 on the charge, why not?)
Automatically Appended Next Post: The new list:
HQ Chaos Lord - 160pts
Warlord,
LC,
PF, Chaos Bike,
MoK, Sigil of Corruption
Chaos Lord - 160pts
LC,
PF, Chaos Bike,
MoK, Sigil of Corruption
Troops CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.
CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.
CSM Squad - 208pts
9 Marines + Champion, Flamer, Autocannon
CCWs and Bolters
Mounted in Rhino.
Chaos Cultists - 50pts
Champion
Fast Attack CSM Bikers - 165pts
4 Bikers + Champion, 2x Meltaguns,
MoK, Icon of Wrath
CSM Bikers - 165pts
4 Bikers + Champion, 2x Meltaguns,
MoK, Icon of Wrath.
Baledrake - 170pts
Heavy Support Havocs Squad - 115pts
4 Autocannons
Obliterators - 152pts
2 Obliterators,
MoN Chaos Vindicator - 120pts
Daemonic Possession, Combi-bolter
Fortification Aegis Defence Line /w Quad Cannon - 100pts
Total: 2001pts.
My opponents should be OK with 2001 points.
I think I got most issues covered here. The Vindicator has its rapemaker addon. I now have an expendable unit of cultists to capture nearby objectives.
Got rid of the combi meltas, the marines now have autocannons for long range support and flamers for assaults.
Icons of Wrath for the bikers, re-rolling assault distances and S5 on the charge.
I'd like to have kept the 3rd Obliterator, but there was no other way to get close to 2000 points.
Originally, I had Dirge Casters for the Rhinos but then there was 34 points left before 2000, so I dropped them and added the cultists instead.