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Made in gb
Fixture of Dakka






Sheffield, UK

I managed to scrounge some Pureblood Warpwolf parts to complete one of my two un-built spare plastic Feral Warpwolves. Now I have two complete Pureblood Warpwolves and my next purchase will be a Rip Horn Satyr. I'm wondering if I'll ever use my Feral again, let alone a second one.

Has the Feral Warpwolf been totally outclassed? Should PP attempt to hot fix it with an errata update?


Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I feel as if the Feral should have some special Frenzy rules. He is a "Feral" Warpwolf after all.

Maybe something like,

Blood Frenzy: When this model Frenzies, it makes an attack with each of its melee weapons against the Frenzy target. All attacks are boosted as normal.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Rotting Sorcerer of Nurgle





Ferals are just different. They are far more flexible in role when compared to the other warpwolves. This is mainly due to the particular Warp options. In addition, MAT7 is a significant reason to consider a Feral.

The Warlock is important to consider as well. pKrugger likes having a Feral, giving it Reach and anti-infantry at the same time.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Druid Warder




SLC UT

 George Spiggott wrote:
I managed to scrounge some Pureblood Warpwolf parts to complete one of my two un-built spare plastic Feral Warpwolves. Now I have two complete Pureblood Warpwolves and my next purchase will be a Rip Horn Satyr. I'm wondering if I'll ever use my Feral again, let alone a second one.

Feral Warpwolf's DEF 14, Regeneration and extra boxes actually help a lot in its relative hitting power compared to the Satyr. It also synergizes with the Pureblood and Stalker and has MAT 7 (which does matter quite a bit in game-finishing). It also has a higher damage output than the Satyr, as while the Satyr has a chain-attack, barring that, the Warpwolf just hits harder with Warp STR and harder still with Primal. I would sooner take two of them than two Purebloods, personally.

As noted, it's at worst a lateral shift. The only place I feel the Feral is weaker than the Satyr is in its animus and the free charge. With warlocks one often takes with the Feral anyhow, Blackclads, Stones or Alpha help even that out. It really is to me a thing where some warlocks who took the Feral might consider the Riphorn, but not universally so.

 George Spiggott wrote:
Has the Feral Warpwolf been totally outclassed? Should PP attempt to hot fix it with an errata update?

PP doesnt' do that sort of errata. The Feral will generally be fine anyhow. Look at some of the WTC lists about and you'll see it is kind of healhty living now and it is not clear that the Riphorn fills in its role exactly in some cases.

As a note, the Riphorn has no extimated release date, and the Warpwolf Stalker should probably of been more a priority than any of these.

And stuff.
   
Made in us
Longtime Dakkanaut





The problem is that they keep releasing redundant stuff

Is the design space in circle non construct beasts really so small?


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Painting Within the Lines





Riverside, CA.

3 initials, and great synergy. I dont think its extinct at all. Still my favorite Lightning Tendrils target.


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HERE 
   
Made in us
Druid Warder





central florida

Purebloods are fun to run.. When I am doing low point games I take generally always take a feral and a pureblood.. Been thinking about running a stalker just to see how they play.. But I don't think ferals will be totally replaced anytime soon..

DA:70S+G-M+B++I++++Pwmhd06#+D++A++/hWD199R++T(M)DM+

Big Guns Tutorial

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Made in gb
Longtime Dakkanaut




 George Spiggott wrote:
Has the Feral Warpwolf been totally outclassed? Should PP attempt to hot fix it with an errata update?



they dont need to. the feral warpwolf is an excellent stand alone choice.

No one warpwolf gives you 'everything'. No one warpwolf has 'the best'. No one warpwolf is the 'complete deal'.

All offer the same speed and defence.

Stalkers offer a lot. great p+s, pathfinder, reach, amazing animus, decent warps etc. however, he's pricey, and MAT6. Only 2 attacks.
Purebloods offer a lot. decent p+s, ranged attack, useful animus, useful warps (that transfer over to ther warpwolves). Reasonably cheap. But his RAT is low, his MAT6 is average and his damage output isnt spectacular. also lacks pathfinder and has only 2 attacks..
Ghetorix offers a lot. fantastic p+s, reach, arm buff in melee, MAT7. However, he's pricey, his warps aren't always useful and his animus is extremely situational. He is also extremely expensive, and lacks pathfinder, and only comes with 2 attacks.

Now look at the feral. what does he offer? very good p+s, three attacks, mat7 standard, extra HPs, reasonably cheap and a set of warps that are, in my opinion, the best, most versatile toolbox of warps of all the warpwolves. Now, it comes at a price. no pathfinder. worthless animus. no reach.

Now combine them all. As i said before-there is no warpwolf to rule them all. No one warpwolf will give you everything. The stalker is a toolbox offers a great combination of animus, threat range, hitting power and the price is reasonable. back him up with a pureblood. purebloods act as second line hitters and grant a bit of toolboxiness. they can all go ghostly, and ignore spell buffs on arm and def. take ghetorix along. he is a simple, straight forward bruiser. he offers nothing beyond 'i hit stuff' but in his extremely narrow niche, he does it extremely well. Feral comes along, and like ghetorix acts as a bruiser, first and foremost. Like ghetorix, he offers little utility beyond this simple facet of 'i hit stuff', but he is more versatile through both his warps, and his reduced price.

So no. the feral warpwolf is not redundant. he is a great versatile beatstick package that comes at a very reasonable price.
   
Made in us
Druid Warder




SLC UT

 Talamare wrote:
The problem is that they keep releasing redundant stuff

Is the design space in circle non construct beasts really so small?

Circle has the most different heavy warbeasts of any Hordes Faction if I remember right and the only one with three consistent "chassis" of them. There's room, but not a lot compared to other Factions I think.

And stuff.
   
Made in us
Longtime Dakkanaut





 Blaque wrote:
 Talamare wrote:
The problem is that they keep releasing redundant stuff

Is the design space in circle non construct beasts really so small?

Circle has the most different heavy warbeasts of any Hordes Faction if I remember right and the only one with three consistent "chassis" of them. There's room, but not a lot compared to other Factions I think.

And stuff.


Sitting at 10 Heavies (2 Characters), 1 more than the next highest who have 9 (3 Characters) I can see why the design space is starting to get a little thin

Feral still had a bunch of advantages over the Riphorn, its not like one is strictly better than the other

Edit - Even if they fill essentially the same role
Edit2 - In roughly the same way... for the same cost

This message was edited 2 times. Last update was at 2013/09/20 05:42:55



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Rotting Sorcerer of Nurgle





You get to play mind games with the hordes opponent with the Feral animus.

:3

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Careful, somebody might actually think that's serious advice.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Druid Warder





central florida

 Grey Templar wrote:
Careful, somebody might actually think that's serious advice.


This quote made my day while at work.. I am sure it will give me a good laugh all day.. Because your right, someone will believe it and think its sound advice..

DA:70S+G-M+B++I++++Pwmhd06#+D++A++/hWD199R++T(M)DM+

Big Guns Tutorial

Skarpteef's How to's on Orkiness 
   
 
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