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1850 IG "combined arms" all around list for tourney (FW legal)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Guardsman with Flashlight




I have a tourney next month that allows forgeworld models under two conditions. 1.) Preapproval by the judge to bring said unit with stated configuration 2.) It must be fully painted (no proxy, conversions allowed). I only mention the FW because there has been much "friction" locally about their inclusion, somethings like Sabre Platforms and Dreadclaw Pods are outlawed but everything in my list has been approved by the judge.

My local meta is 50/50 GEQ and MEQ with a lot of guys holding over mech from 5th. There is a particularly nasty nid player both in skill and list building, he likes his MCs especially a pair of flyrants (he normally runs one) and a Tervigon.

Without further rambling, the list.

Fortification:
AEGIS, Quad Gun

HQ1
CCS, Chimera (ML/HB), Astropath, 4 snipers

HQ2
Lord Commisar w/boltgun (mans the quad gun and joins 20 man guard blob with autocannons)

Troop1
PCS (no extras, rides in Vandetta 1)
2X Infantry Platoon, 1 Autocannon (blob w/ Lord Commisar)
2X Heavy Weapons, 3 Lascannon
Special Weapons, 3 Democharge (rides in Vandetta 2)

Troop2
Veterans, Chimera (ML/HB), 3 melta

Elite1
Marbo

Fast Attack1&2
Vandetta, HB Sponsons

Fast Attack3
Hellhound

Heavy Support1
2X Earthshaker Platform (FW rules on download)

Heavy Support 2&3
Thunderer Siege Tank (Rules in IA:1 V2)

The way I want it to play is that all the un-meched guys and the CCS in Chimera hide behind the AEGIS to recieve orders and provide fire support (yes they fit, I checked ) while the 2 Thunderers, vets Chimera and hellhound comprise the mobile unit. The Vandettas come in turn 2 hopefully and help open cans, if there are none that's what the HB sponsons are for. I have 6 scoring units, 2 in vandettas, 1 in a chimera and 3 behind the AEGIS. What I can't take I hope to blast the enemy off of (Special Weapons Squad with 3 Democharges), the mobile units should be able to score Linebreaker and if I get turn 1 there is very little chance I won't get First Blood. Killing the Warlord might be a little harder, but 2/3 ain't bad. The 2 Vandetta + BS5 quadgun should be able to work with anything but a dedicated airforce (which I haven't seen).

Please let me know what you thing, if this does well I might make this my new all commers list. My only main concern is horde armies and fleet/assault armies, I have lots of high S low AP weapons but not much non-blast anti-horde. Blasts do great, but the Vulture with TL Punishers has been deemed "Legal", very tempting...

There is no problem that more 3 stat bodies can't solve

12/3/2 with 1850 6th ed guard in local tournaments. 
   
Made in ru
Regular Dakkanaut





My advice would be to drop Hellhound (it's a pure suicide unit in 6th) and take that Vulture instead.
   
Made in gb
Hardened Veteran Guardsman




England

If the commissar lord is on the quad gun he wont need the bolter, could you find a few point to give him a camo cloak ro boost the coversave of the entire blob, (but don't get angry when the tau player completely ignores the cover save you just paid for)

far too many points and still painting...

74th @ Caledonian Uprising 2011
104th @ Caledonian Uprising 2014 (and STILL best General in Pure Codex:IG) 
   
Made in ru
Regular Dakkanaut





vorpalhit wrote:
If the commissar lord is on the quad gun he wont need the bolter, could you find a few point to give him a camo cloak ro boost the coversave of the entire blob

Old good days of giving an entire blob Stealh with a "Comissar's pants of Invisibility" are gone . From IG FAQ: "Replace the second paragraph with “A model wearing a camo cloak adds +1 to its cover save”.

This message was edited 1 time. Last update was at 2013/09/20 11:55:15


 
   
Made in us
Guardsman with Flashlight




The Hellhound has worked pretty well in my area due to most people ignoring it until I have flamered the contents of some tin cans. I do agree that the vulture would be more points effective, I just haven't finished that conversion yet and per the rules of the tourney I can't play it till it is fully painted...

The reason the Commissar has a Boltgun is because he can fire it the turn after he uses the Interceptor on the quad gun and provide some extra dakka to the main squad because he didn't fire the quad gun in the shooting phase (Interceptor is in movement phase) he can use the boltgun per the 1 weapon per model shooting rule, please correct me if i am wrong.

I had also thought in the future of putting 650 points of White Scars in for some counter assault punch, maybe with the uber captain so I can actually participate in the 3rd phase of the turn... Thoughts?

This message was edited 1 time. Last update was at 2013/09/20 12:39:36


There is no problem that more 3 stat bodies can't solve

12/3/2 with 1850 6th ed guard in local tournaments. 
   
 
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