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500 ultramarines. Using there new chapter rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Flashy Flashgitz





Pretty much I am going to just have a lot of boots on the ground as of now. Until I get to high enough points and I feel rhinos or something more is needed. But I figured even in a small list everyone will be benefitting a lot off the new ultramarine rules. So here goes nothing!!

500 space marines
Libby-65

10 man combat squad-140 (Libby goes here)

5 man combat squad-86
Missile launcher

Devastator squad-100
5 marines
2 plasma cannons

Devastator squad-110
5 marines
2 las cannons

I figured at 500 points it's a lot of power armored bodies and a good bit of heavy weapons too! As for the librarian, he will most likely be with the ten man squad just kinda walking towards the opponent or objective. What ever the case may be. As far as powers go I was thinking going for something like invisibility in telekinesis and if that fails can take psychic shriek. Not too sure about this though. Let me know what you all think!
   
Made in us
Slippery Scout Biker




I think you may need a delivery system for the 10man squad, something to have them go out and capture something

Lib-65
(x9) Tac-126+DP/Rhino +Melta +Combimelta
Tac-70 +lasc (20)
Devx2 plasc (100)
x5 Scouts w/snipers (60)

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