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Well, I'm an avid Nid player, but I'll admit the new SM codex is a thing of beauty. So, I threw out a list that I think would be very fun to play...
Calgar
Tigurius
Techmarine, servo Harness
Techmarine, servo Harness
Command squad, 5 Meltas, Drop Pod
9 Tac Marines, Melta/Combi melta, Veteran Sarge, Power Fist, Drop Pod
9 Tac Marines, Melta/Combi melta, Veteran Sarge, Power Fist, Drop Pod
10 Tac Marines, Flamer/Combi Flamer, Drop Pod
10 Tac Marines, Flamer/Combi Flamer, Rhino
9 Sternguard, 2 Heavy Flamers, Drop Pod
1850
Command squad and the two named characters come in turn 1 and hit something. Then Techmarines each latch on to a 9 man tac squad (or one to the Sternguard if the situation fits) and drops in. Rhino flat-outs forward turn one to get in to the action. Lots of scoring bodies, I get to reroll all my Tac squad to-hit rolls twice, and auto pass/fail/ Morale, plus the awesomeness that is Tigurius. I don't like Combi weapons on the Sternguard, but I can still cripple any infantry unit I get in my sights. My three first turn Drop units will all have a 2+ save up front, and can assault later with Strength 8 ap 2 attacks.
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