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1500/1850 Exorcists - First ever Space Marine army list = constructive advice appreciated  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in be
Happy We Found Our Primarch




Veltem-Beisem, Herent, Belgium

Hi all,

This is my first real post (except intro) and first SM army list so be gentle

I don't own any models yet and I'm looking for a list that is fun to play and has a chance against all comers but is not super-competitive (I don't play tournaments).
My friends and I usually play games between 1500 & 1850 points so there is room for some points and substitutes.

This is the list that tries to make as much advantage of the tactics:

Chapter Tactics
UltraMarines

HQ
Silas Alberec (power armour)
+ Command squad (5) with Champion, Apothecary, storm shield (295 points)
in Razorback with Assault Cannon (75 points)

Troops
Scouts (5) with camo cloaks, 4 x sniper rifle, heavy bolter & Veteran Scout Sergeant (87 points)

Tacticals (10) with plasma cannon & grav gun (170 points)
in Rhino (35 points)

Tacticals (10) with multi-melta & plasma gun (165 points)
in Rhino (35 points)

Elites
Terminators (6) with 3 x lightning claws, 3 x thunder hammer & storm shield (255 points)
in Land Raider Redeemer (240 points)

Fast Attack
StormTalon with skyhammer missile launcher (125 points)

Bikers (8) with 2 x grav gun, sergeant with grav pistol & attack bike with multi-melta (238 points)

Heavy Support
Devastators with 3 x missile launcher, 1 x lascannon (135 points)

-----

Silas Alberec is not the most powerful character but I took him and his squad because of the fluff and they look good. The storm shield is there to hopefully soak some hits. The champion to make sure that Silas survives a challenge as he carries a thunder hammer.
The scouts are in because I like them and the Excorcists have more scout companies than other chapters. They will grab an objective that they can defend.
Tacticals are supposed to be flexible.
The terminators should engage the enemy heavy infantry.
Stormtalon gives cover and shoots at enemy flyer although he probably needs a lascannon/typhoon missile launcher for that job.
The bikers can deliver pinpointed damage and the devastators should targets Monstrous Creatures and such.

Questions/doubts:
Possible (better) substitution for Silas: Chapter Master or Captain maybe?
Should I drop the Land Raider for teleport homers and save points?
Are the devastators practical or should I consider the new centurions?

That's about it... Feedback would be appreciated..

Michael





















Hive Fleet Jago
Wraithmaker Brotherhood
Exorcists Chapter 
   
Made in be
Happy We Found Our Primarch




Veltem-Beisem, Herent, Belgium

Any feedback please?

Michael

Hive Fleet Jago
Wraithmaker Brotherhood
Exorcists Chapter 
   
Made in us
Fresh-Faced New User




I feel that the devastators are better, you pay an extra 100 points for two extra str 8-9 shots, you'd have to take something out to get them and in the end, they do the same job. I like how you have a good amount of priority targets. Just make sure you send all targets and once and be prepared to lose a big unit (bikers, command squad, termies) on turn 1-2. Otherwise, the list is pretty solid, also depends on what you go up against, if they have a lot of flyers, itll be tough, if they have a lot of MC's (eldar, Daemons) it'll be tough.
   
Made in be
Happy We Found Our Primarch




Veltem-Beisem, Herent, Belgium

Thanks for the input.

I'm worried that they're going to be sitting ducks at my table edge if the rest of the army is speeding towards the other half of the table? The only support they'll have are probably going to be the scouts...

That's what I was thinking: flyers are tough anyway and a lot of MC's too. Any idea what a SM player can do against such a list?

Actually, a friend plays Imperial Fists and he usually has problems defeating a Tyranid MC list. Necrons are a common enemy in our group as well.

Michael

Hive Fleet Jago
Wraithmaker Brotherhood
Exorcists Chapter 
   
Made in us
Fresh-Faced New User




75pt Stalker is my go-to AA. Good vs speeders too and worst case scenario, its a cheap AV12 shield for your dev/scout.

Now I'm new as well and as the above post says, there's a lot of priority targets. This means your opponent has to decide what to deal with which is a plus. On the other hand you may find yourself spread out a bit without a defined purpose. You might be happy with that but I'm a bit OCD to go that route... Personal preference I suppose.

I Really like 5 devs with 4 Lascannons. Maybe overkill but when they're needed, its really nice to have them.

My favorite HQ atm is chapter master with artificer armor, shield eternal, and teeth of terra. Drool.

I dont like bikes at all for your list. Thats because i dont like bikes for any list. Just a quirk.
   
Made in us
Fresh-Faced New User





I don't know Silas' stats or point cost, but that is a very good list.

I would switch in the multi-melta and plasma cannon for melta guns. I understand the motive, sitting on objectives and stuff, but I guess you could go either or. The benefit of switching in those heavies is just being able to move. When you have a heavy you are sometimes restricted or slowed down. Just my opinion. Actually I just saw rhinos. Yeah don't take the heavies.

Also I would drop the grav pistol, MAYBE drop a termi (LC) and thrown in either 1) an extra lascannon dev or 2) a beefed up captain. Keep in mind you cannot take a command squad with a chapter master which kind of made me mad.

Other than that very solid list. I may have to run something similar MUHAHAHA

2000
2000
4000+ 
   
Made in be
Happy We Found Our Primarch




Veltem-Beisem, Herent, Belgium

@ redCORTEX: Yes, I also really like the new Stalker (and Hunter) models too. I considered the lascannons but decided that 4 were overkill (for the costs) and I like the missile launchers too. So I kind of mingled them. Perhaps it's better to go all lascannons or all missile launchers as you said..

I was thinking of a captain/chapter master in either terminator or artificer armour but I like your build: It has a gladiatorial ring to it
I may have to test that

I understand: quirks...everyone has them.

@ dandadoom: Thanks, well Silas is actually a captain (+1 ST) that can't take artificer/terminator armour. He only has a iron halo. He gives a few boosts that are not going to have a huge impact in my gaming groupe: his hits autowound daemons/psykers and he can nullify a psychic power on a 4+ if its targeted at him (his unit). He also lets you reroll failed pinning checks, has a teleport homer and has Feel No Pain (not very useful in my opinion with T4 in power armour).

Good point! If the squads get out of the Rhino's, they count as having moved (?) so indeed, better to drop the heavies then. And if they move, he'll slow them down anyway..

Any reason for dropping the grav pistol? Too short range perhaps?

A captain seems to be the perfect substitute but indeed: a pity you cannot switch between honour guard and command although I understand from a fluff view..

Go ahead! For the Emperor!

Hive Fleet Jago
Wraithmaker Brotherhood
Exorcists Chapter 
   
 
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