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![[Post New]](/s/i/i.gif) 2013/09/25 19:18:07
Subject: 2000 CSM force multiplier, comments welcome
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Strangely Beautiful Daemonette of Slaanesh
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I play noise marines and lately I've been wanting to do a pure force multiplier list at 2000 points I can get 6 HQ's, 2 are allies from dfoc (I have 4 primary +1 HQ allied). This is what I have Chaos Lord MoS lightning claw 95 Sorcerers x4 MoS level 3 mastery SoC spell familiar (1 sorcerer has VotLW) 765 Fast attack: 1x heldrakes with baleflamer 170 Troops: 9 NM (1x blastmaster, 7x sonic blasters, naked champ,icon of excess, rhino) 8 NM (1x blastmaster, 6x sonic blasters, naked champ, rhino) 8 NM (1x blastmaster, 6x sonic blasters, naked champ, rhino) 9 NM (1x blastmaster, 7x sonic blasters, naked champ, VotLW,icon of excess, rhino) 10 cultists (reserves) 1071 Total of 2001 points my plan is to stick one sorcerer per squad and the Lord i'm not sure what i'll do with him. For the sorcerer's it is a necessity that I get symphony of pain for each one. After that I roll on biomancy in the hopes of getting enfeeble or/and endurance. I will then use the sorcerer's to make my opponent snap shot all the while making it so my weapons get stronger (first turn 3 symphony of pains on the unit= str 7 shots from me; second turn if I do 3 more symphony of pains, that is str 10 shots)
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This message was edited 6 times. Last update was at 2013/10/31 16:57:12
"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k
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![[Post New]](/s/i/i.gif) 2013/09/25 19:41:06
Subject: 2000 CSM force multiplier, comments welcome
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Cultist of Nurgle with Open Sores
Manse of Nurgle, The Immaterium
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Drop the chain fist for lighting claw (I6 AP3 Shred) everybody is going to tell you to keep the Drake's personally drop 1(one) for some cultists and votlw
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6th edition record (199W 0L 1D)
" Pain is an illusion of the Senses, Fear is an illusion of the Mind, Beyond these only Death waits as silent judge o'er All
- The Primarch Mortarion-
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![[Post New]](/s/i/i.gif) 2013/09/25 20:09:18
Subject: 2000 CSM force multiplier, comments welcome
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Bloodthirsty Bloodletter
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Well I dont know anything about Pure Force Multiplier Lists, but if your game allows over 4 HQs then might as well try it.
MoS is pretty dumb for a chainfist or PF, why not take a sword or mace, then that In6 will be useful. Better yet power claws. But who does he run with? How does he get into the fight?
You will need to ditch a Sorcerer and add the Lord to a squad of CC NM. Take cultists squads on the back end while 5 units of NM and 4 Sorcerers charge up the field with your high In Lord.
You will probably miss one or get denied, but another fun idea would be to take NM with Icon. Feel no Pain on a huge squad that acts as a meat shield for the others who cast those curses.
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The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
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![[Post New]](/s/i/i.gif) 2013/09/25 21:07:12
Subject: 2000 CSM force multiplier, comments welcome
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Strangely Beautiful Daemonette of Slaanesh
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the MoS is for the ability go take NM as troop choices. And I'd take the CF for anti-tank, although I'm more likely to put a PW or LC on him to get points and keep initiative. I'm not looking for CC, and as a champ he will need some kind of weapon to help him with his challenges. I do need some cultists though just to hold objectives or as fodder. The thing that will be nice is if I do get endurance I will put that on the squad with the Chaos Lord attached (along with a sorc) and have them assault after shooting
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"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k
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