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Made in gb
Hardened Veteran Guardsman





Hi all, this is my first list of this format as I am relatively new to the henchman side of grey knights...

A few things to note:
- No fliers in my gaming group as of yet.
- Made up of models i have
- made for a fun game

HQ:

Inquisitor Coteaz = 100pts

Ordo Malleus inquisitor = 83pts
- Plasma pistol
- Daemon blade
- Power Armour
- Psyker (lvl 1: Hammerhand)

Troops:

Henchman x6 = 90pts
- Warrior x5 (Power armour, bolter on each)
- Crusader

Razorback = 85pts
- TL Assault cannon
- Psybolt ammo

Henchman x6 = 90pts
- Warrior x5 (Power armour, bolter on each)
- Crusader

Razorback = 85pts
- TL Assault cannon
- Psybolt ammo

Henchman x12 = 207pts
- Warrior x6 (Power armour all, bolter x3, flamer x3)
- Crusader x2
- Death cult assassin x4

Heavy Support:

Land raider Crusader: 260pts
- Psybolt ammo

Dreadnought: 130pts
- Assault cannon
- Psybolt ammo

Plan is for Two HQ's to join the 12 man unit in the land raider and just destroy whatever they meet. The two 6 man units in razorbacks provide support for that unit in KP games or capture midfield objectives and provide a movable fire base... The dread deploys where ever is needed and can tackle both medium armour vehicles or heavy infantry...

As mentioned before my first list of this type... c & c are appreciated.

Accept any challenge, No matter the odds


 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Henchmen are very strange in the world of 40k. There is no other unit like them, and no other army that plays like them. They have more diversity in terms of statline and wargear than some entire codexes. They can be very difficult to build into a unit and into a list.


In general, henchmen are best as high damage low durability units. You are not going to be able to build a very durable unit. 10 T3 bodies will only go so far, even if they have 3++ saves. You can build a durable henchmen unit (T4 daemonhosts and Crusaders for example) but that unit is not going to do a lot on the table.





 SuperBerzerker12 wrote:


HQ:
Inquisitor Coteaz = 100pts


You will never regret taking this guy. He is very strong. Always for for divination as the signature spell is very good. He can work well in an assault unit or in a more shooting oriented unit as well.

Ordo Malleus inquisitor = 83pts
- Plasma pistol
- Daemon blade
- Power Armour
- Psyker (lvl 1: Hammerhand)

An inquisitor is never going to be very good in combat on his own, regardless of the weapon you give him. The Daemonblade is fun, but it is a 2 handed close combat weapon with AP-. You have to roll very very well on the table for this weapon to do stuff.

I am not a big fan of plasma pistols in an assault unit. Shooting and then assault is just not that good. You risk giving the enemy casualties so they can fall back out of assault range. With Marines and ATSKNF, this can ruin your assault unit's day.

For my assault based inquisitors, I go for the Xeno variety. You can take the very good Psyker upgrade for a re-roll to hit with divination, and Rad grenades which essentially give you the STR bonus from Hammerhand (plus a bit more kinda). With a unit of DCA + Crusaders + This guy, you will kill almost any unit in 40k. You usually do not need 2 inquisitors in the same unit. You can spread them out so more guys get the re-rolls from divination.

Troops:

Henchman x6 = 90pts
- Warrior x5 (Power armour, bolter on each)
- Crusader

Razorback = 85pts
- TL Assault cannon
- Psybolt ammo

Henchman x6 = 90pts
- Warrior x5 (Power armour, bolter on each)
- Crusader

Razorback = 85pts
- TL Assault cannon
- Psybolt ammo

Razorback Henchmen are a great MSU unit. personally, I feel that if you are taking henchmen in a razorback, you should just go for the minumum unit (3 bland dudes for 12 points).

6 henchmen, even with 3+ saves are not going to last long out of their ride if anyone shoots them. It is better to have a 3 man unit that is easier to hide behind stuff, than to pay for armor to try and survive the firepower.

The other option is to take a unit of henchmen that has no intention of getting in the razorback, and just take the razorback for an extra tank. Servitors with Plasmacannons, Jokaero, and Psykers can work well on foot in cover with a bunch of Flak Armor dudes with bolters for durability.

you can pay 13 points for a Henchmen with PA and a bolter or you can pay 15 points for 3 henchmen with flak and bolters. With a 5+ cover save the 3 wounds is better than the 1, and you put out more damage with more shots as well.

Random crusaders in units are good, but are better in a larger unit where they have something to protect.

Assault cannon razorbacks are good, but another option is the HB and Psybolt variety. Very cheap, good range, decent damage.


Henchman x12 = 207pts
- Warrior x6 (Power armour all, bolter x3, flamer x3)
- Crusader x2
- Death cult assassin x4

Heavy Support:

Land raider Crusader: 260pts
- Psybolt ammo


Assault henchmen in a Razorback is a good plan.

Again I think you only need 1 inquisitor with the unit and not 2

I do not like the idea of Flamers and then assaulting, you loose assault distance, and give them the chance to run away. I would go for a 50-50 mix of Crusaders and DCA.
Crusaders should have a Power Ax. They are not loosing much INT and they could use STR and AP
DCA can go for Ax and Sword (best against MEQ), or Ax and Mace (Better against non-marines)


A land raider is going to take up a lot of your list at this point level. I think you have the right idea of taking one big Face wreaking unit and a number of smaller units to hold objectives. I think that you could take that idea to more of an extreme with better results. Make your big unit more focused on assault. make your small units smaller and get more of them



Dreadnought: 130pts
- Assault cannon
- Psybolt ammo

Consider running an Autocannon instead of the CCW arm. Close Combat with walkers is VERY bad in 6th edition, and you want to focus on their ability to move and shoot well. The most common dread build is with 2 autocannons, but auto assault is fine as well.




=======

I think you have the right general idea for your list, and I understand that tuning it might not be possible due to model restrictions.

If you are going to get more serious about making a Henchmen army from scratch, you can check out the articles in my signature, they have a lot more information on henchmen, and a few other sample list for you to look at as well.


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in gb
Hardened Veteran Guardsman





Cheers for the input! If i told you the models do you think you could make a list based on this?

Coteaz
Several inquisitor models
30+ assorted SM
30+ assorted IG
Land raider crusader
Several rhinos/ razorbacks
2 dreadnoughts

Accept any challenge, No matter the odds


 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Maybe give something like this a try

Coteaz

Xeno Inquisitor: Rad grenades, PA, Psyker (Divination)


Henchmen: 3 acolytes
Razorback: HB Psybolt

Henchmen: 3 acolytes
Razorback: HB Psybolt

Henchmen: 5 Crusaders (ax), 5 DCA (sword and ax) [Goes with Xeno inquisitor in the Land Raider]

Henchmen: 3 Acolytes with Plasma, 7 acolytes with Bolters [Coteaz goes here to buff the unit with re-rolls]
Chimera: ML/HF

Land Raider of your choice

Dreadnought with lots of guns and psybolt


This is about 1000 points or so. It is similar to your list, but a bit more streamlined.

the DCA/Crusader unit with the Xeno Inquisitor will basically eat any unit in combat at this point level. No need to shoot first, as you want to make sure you get into combat

The Small Cheap units are smaller and cheaper, freeing up points for a larger henchmen unit for Coteaz to buff with his multiple shooting powers.


Depending on how flexible your playgroup is, a Rhino can be a stand in for a Chimera, Lasguns can be bolters, ect. Henchmen have few official models, so most people end up converting or doing counts as anyways.

Feel free to modify however you like to your preferences and what you know you will see in your metagame.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Hardened Veteran Guardsman





I have a couple chimera models so that should be fine...

My play group is flexible and I'm sure they'd let me try this out.

Thanks again!

I am looking forward to at some point converting some models for this list especially the inquisitor.

Any other advice you would give?

Accept any challenge, No matter the odds


 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

If you want more info, I have the two articles in my signature about henchmen. The second one has a number of example lists if you want to look through them for inspiration.

Henchmen are a ton of fun to build and paint, and the best thing you can do is just get games under your belt. Henchmen can be a bit tricky as they are low durability. Good luck.

This message was edited 1 time. Last update was at 2013/09/27 19:04:41


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in gb
Hardened Veteran Guardsman





Thank you!

Accept any challenge, No matter the odds


 
   
 
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