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Made in us
Fresh-Faced New User




I've been working on this list for a long time. It's pretty much finished but I have a few questions since I'm somewhat new to the game. I'm still open to suggestions so let me know what you guys think.

And I had a question. If i attach Tigurius to my 10 Thunder Hammer Storm Shield Terminators and teleport them around......do I have to remove a terminator to keep the squad under the 10 unit limit? Or can I have 10 Hammerators and Tigurius with the Squad?

HQ
Captain Sicarius- 185

Chief Librarian Tigurius- 165

Troops
Tactical Squad- 195 (Using Sicarius "Infiltrate" rule for these guys)
Meltagun, Multi-Melta, Power Fist, Teleport Homer

Tactical Squad in Rhino- 195
Missile Launcher, Flamer, Chain Sword

Tactical Squad in Rhino- 230
Missile Launcher, Plasma Gun, Power Fist

Elites
Terminator Assault Squad- 450 (Want to attach Tigurius to this and teleport them around)
Storm Shields, Thunderhammers

Venerable Dreadnought in Drop Pod-185
Twin-Linked Lascannon

SternGuard Veteran Squad in Drop Pod- 210 (Attaching Sicarius to these guys)
2 Combi-Meltas, 2 Meltaguns, 1 Plasma Pistol

Heavy Support
Thunderfire Cannon-100

Whirlwind-65

Total-1980







Automatically Appended Next Post:
My biggest problem is not knowing the rule on attaching Tigurius to the Hammerators. Can I attach Tigurius to a 10 man Hammerator Squad? Or does it have to be a 9 man Hammerator Squad in order for me to attach him. So if anyone has the answer to that question please let me know.

This message was edited 1 time. Last update was at 2013/09/26 19:18:13


 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

Tigurius is an independent character and can join any squad in the army. You only have the 10 model limit for the specific squad, so it's actually 10 + X independent characters.

As for your list, personally I'm not big on Power fists for your tacs. If you absolutely must, a power weapon is the cheaper and better option but even then I prefer my tac squads as bare as possible (one special, one heavy, combi on the sarge to compliment, transport .. max)

I'd prefer an Ironclad over a Venerable

Whirlwinds, imo, are not worth the price, i'd put those points into something better. With the points you save on an Ironclad vs Venerable, dropping the plasma pistol on the stern (see below) and what you have left over you could get another thunderfire perhaps.

Plasma pistol on the sternguard is a waste. You're giving up special ammo (their bread and butter) for a short range shot that runs the risk of killing your sarge ..

No anti air may cause problems, depending on your opponents.

This message was edited 1 time. Last update was at 2013/09/26 20:47:36


 
   
Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

I like it on a fluff basis, but basically what Rorschach said is sound advice from a competative stand point.


 
   
Made in us
Fresh-Faced New User




Rorschach9 wrote:
Tigurius is an independent character and can join any squad in the army. You only have the 10 model limit for the specific squad, so it's actually 10 + X independent characters.

As for your list, personally I'm not big on Power fists for your tacs. If you absolutely must, a power weapon is the cheaper and better option but even then I prefer my tac squads as bare as possible (one special, one heavy, combi on the sarge to compliment, transport .. max)

I'd prefer an Ironclad over a Venerable

Whirlwinds, imo, are not worth the price, i'd put those points into something better. With the points you save on an Ironclad vs Venerable, dropping the plasma pistol on the stern (see below) and what you have left over you could get another thunderfire perhaps.

Plasma pistol on the sternguard is a waste. You're giving up special ammo (their bread and butter) for a short range shot that runs the risk of killing your sarge ..

No anti air may cause problems, depending on your opponents.
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?
   
Made in us
Stalwart Space Marine




Rochester, NY

Teleporting shooty terminators around I can see but by teleporting the TH/SS guys around and not being able to assault after the deep stirke... I dunno you might just be better off deep striking them in?


 
   
Made in us
Fresh-Faced New User




 Crimthaan wrote:
Teleporting shooty terminators around I can see but by teleporting the TH/SS guys around and not being able to assault after the deep stirke... I dunno you might just be better off deep striking them in?


You mean deep striking the TH SS Terminators in without Tigurius? Or just make sure not to abuse the teleport them around business because I cant assault after teleporting?
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.
   
Made in us
Fresh-Faced New User




Rorschach9 wrote:
jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.


Okay thanks for the help. I couldnt find the ADL with the Quad gun in the new sm codex. Where can I find that?
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

jallday56 wrote:
Rorschach9 wrote:
jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.


Okay thanks for the help. I couldnt find the ADL with the Quad gun in the new sm codex. Where can I find that?


In the fortifications of the big rule book. Any army can take them.
   
Made in us
Fresh-Faced New User




Any advice on the loafout for the IC Dread? and What transport? Drop Pod or should I walk him across the table
   
Made in us
Regular Dakkanaut





Rorschach9 wrote:
jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.


Just wondering why you suggest the stalker tank and not the hunter. I have no experience with either.
   
Made in us
Fresh-Faced New User




Bal4eva wrote:
Rorschach9 wrote:
jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.


Just wondering why you suggest the stalker tank and not the hunter. I have no experience with either.


Yeah I thought the Hunter tank was the end all for anti air units
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

IMO: the stalker looks so cool with its 4 shots.... and the hunter only gets one: but they each have a role to play

Here's the math though:

Shooting at a Helldrake for two turns with a Hunter
24% chance to kill the thing, average of 1 hull point removed

with a Stalker
13% chance to kill it, average of 1.5 hull points removed

Now if its something without out an invuln, its snap firing or has to deal with the above (AKA, not a helldrake)

Against an AV11 platform the stalker is better (same percent to destroy, but double the hull points removed).

Personally I plan on running one of each in my larger lists as I like the 1/4 chance to remove the flier from play that the Hunter has, but being able to reliably drop AV11 flyers is good too. Combine this with an ADL quad and thats a ton of AA for only 250 points between the three.

This message was edited 1 time. Last update was at 2013/10/02 05:47:37


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Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

jallday56 wrote:
Bal4eva wrote:
Rorschach9 wrote:
jallday56 wrote:
thanks for answering my question. I plan on taking all the other advice too. But is there anything I can do about the lack of anti air support? Any unit sugestions?


Storm Talon(s), ADL with Quad Gun or the new Stalker Tank seem to be the best (only viable) options.

You could pop in an ADL with Quad gun for the price of dropping the plasma pistol, whirlwind and changing the Venerable to an Ironclad. Have it manned by one of the tac squads (perhaps combat squadded .. stick the Missile Launcher combat squad from your 2nd tac squad behind the ADL, let the other half go in the rhino). Then you'd also have a guaranteed good spot to drop the TFC as well.


Just wondering why you suggest the stalker tank and not the hunter. I have no experience with either.


Yeah I thought the Hunter tank was the end all for anti air units


I personally don't have experience with either myself, and I may have mixed up the names (it was the one that came to mind at the time).


Automatically Appended Next Post:
jallday56 wrote:
Any advice on the loafout for the IC Dread? and What transport? Drop Pod or should I walk him across the table


General consensus for the ICDread seems to be DCCW with Hvy Flamer + Seismic Hammer w/ Hvy Flamer, in a Drop Pod. Gets you in the opponents face with 2 heavy flamers right away and then the ability to smash stuff up..

This message was edited 1 time. Last update was at 2013/10/02 11:46:22


 
   
 
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