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Thousand Sons Chapter Tactics:
Runic Affinity:
When generating spells, models with the psyker rule may reroll to generate the spells. The second spell must be used.
The Rubricae:
For one turn per game, all psykers reroll to wound on all witchfire spells.
Elite:
Rubricae Terminators: 200 Points
WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 2+, 3+
4 4 4 4 1 4 2 10 2+, 3+
Unit Composition:
Infantry 2 Rubricae Terminators
Infantry (Character) 1 Sekhmet Sorcerer
Wargear:
Terminator Armor
Combi-bolter
Rubricae Terminators Only
Combi-pistol
Sekhmet Sorcerer Only
Power Weapon
Rubricae Terminators Only
Force Power Sword (S: User, AP 2)
Sekhmet Sorcerer Only
Sigil of Corruption (4++)
Inferno Bolts (AP 3)
Special Rules
Champion of Chaos
Sekhmet Sorcerer Only
Fearless
Mark of Tzeentch
Psyker
Mastery Level 2 - Sekhmet Sorcerer Only
Sekhmet Sorcerer generates powers from the Biomancy, Pyromancy, Telepathy, and Tzeentch disciplines.
Slow and Purposeful
Veterans of the Long War
Bulky
Deepstrike
Options
May add up to seven Rubricae Terminators.............................. 46 pts/model
Any Rubricae Terminator may replace his power weapon with one of the following::
Lightning Claw........................ 3 pts/model
Powerfist………………………. 7 pts/model
Chainfist................................ 12 pts/model
The Sekhmet Sorcerer may take a gift of mutation...................... 10 pts
The Sekhmet Sorcerer may take melta bombs................................ 5 pts
One model in the unit may take an icon of flame ........................ 15 pts
The unit may take a Chaos Land Raider as a Dedicated Transport............ 230 pts
The Council of Sorcerers: 250 Points
You may one Council of Sorcerers for each Daemon Prince or Ahriman in your army. This selection does not take up a Force Organization Slot.
WS BS S T W I A Ld Sv
4 4 4 4 1 4 0 10 3+, 4++
4 4 4 4 1 4 0 10 3+, 4++
Unit Composition:
Infantry 2 Rehati Sorcerers
Infantry (Character) 1 Grand Rehati Sorcerer
Wargear:
Power armor
Aura of Dark Glory (5++)
Special Rules
Champion of Chaos
Fearless
Mark of Tzeentch
Psyker
Mastery Level 2 - Rehati Sorcerer only
Mastery Level 3 - Grand Rehati Sorcerer only
The Council of Sorcerers generate powers from the Biomancy, Pyromancy, Telepathy, and Tzeentch disciplines.
Slow and Purposeful
Veterans of the Long War
Deepstrike
Blessing of Magnus
When generating psychic powers, The Council of Sorcerers generate +1 powers. (Rehati Sorcerer generates 3 powers, can use 2 etc.) Roll on the psychic powers chart until at least one power generated is a Witchfire type power. The Council of Sorcerers may choose between their powers generated when deciding which power to use. Council of Sorcerers may use witchfire spells during the overwatch and assault phase.
Options:
May add up to seven Rehati Sorcerers………………………….. 75 pts/model
The Grand Rehati Sorcerer may take a gift of mutation………... 10 pts
The Grand Rehati Sorcerer may take melta bombs…………….. 5 pts
The unit may take a Chaos Rhino as a Dedicated Transport………………. 35 pts
The unit may take a Chaos Land Raider as a Dedicated Transport............ 230 pts
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So what does everyone think? Are they balanced? Would you play against these rules? Are they fluffy? Any and all feedback appreciated.
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