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White Scars with DA Allies, the most competitive list i can think of. 1850 pts. Please review!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gr
Perfect Shot Ultramarine Predator Pilot




Almost a month since the dawn of the new codex, it seems White Scars have gotten by far the best chapter trait.
This and Khan add a ton of rules that basically negate all drawbacks of using bikes. And make them even better.
Since bikes can be taken as troops, it pretty much renders the tactical squad oblsolete.

For about 40pts more (comparing 10 tacs in Rhino with 8 bikes and attack bike) you get:
+1 toughnes, +6 movement, not slowed by difficult terain or possibility of dangerous terrain, 12 " run, TL bolter, permanent 4+ cover save, hammer of wrath, relentless, Scout and best of all
HIT and RUN (this seems like 6th 's way of mimicking combat tactics and is more reliable, although it can not be used in the shooting phase)


Based on that, i was trying to conjure the most competitive list i can think of, to take in a local tournament.
Please note that while there are flyers, i mostly come across stormtalons, stormravens, vendettas, nightscythes, but helldrakes do not show up frequently and thus i have decided to ignore them.
My reasoning is that with bikes and scout, i will generally try to close the distance as soon as possible so most flyers will have a turn or two shooting at me before they hover or leave the board. Combined with good cover saves, i believe i will be alright.


WOW, i did not realise i had written such a wall of text!
Onwards to the list!


HQ
Khan w/ Moondrakkan
DA Librarian w/ Powerfield Generator

Elites
Sternguard Squad (10) w/ 2x combi-melta, Rhino

Troops
Tactical Squad (10) w/ MM, meltagun, combi-melta, Rhino
Bike Squad (8+1) w/ 2x grav gun, combi-grav, melta bombs, Attack Bike
Bike Squad (8+1) w/ 2x meltagun, combi-melta, melta bombs, Attack Bike w/ MM
DA Scout Squad (5) w/ sniper rifles
Fast Attack
DA Darkshroud

Heavy Support
Centurion Squad (3) w/ grav cannons, omniscope
Thunderfire Cannon
Thunderfire Cannon


The bikes can combat squad possibly giving me 7 scoring units. I would have a melta, a grav and 2 dakka squads.
Basically all the army has scout except the centurions. This gives tremendous flexibility and can give important tactical advantage. I can move upfield quickly and cause damage or tie up important units.
Scouts and centurions camp 2 bolstered ruins.
The DA detachment offers me: a cheap scoring unit with 2+ cover save. 3+ cover saves for my bikes thanks to darkshroud which has the scout rule too and possibly a 4+ cover save for the 2 rhinos (the general idea would be to advance the bikes and darkshroud followed by the Rhinos). The Libby will join the centurions and give them prescience and 4++
Thunderfire cannons and Sternguard are quite self explanatory and add to the anti-personnel department.
Sternguard with scout seems a solid choice, i wish i could add more . 12" scout, move 6", disembark 6", 12" double tap range

Thought, comments??
Is it as good as i think?

The only major change i consider would be to drop the DA completely and either take a Land Raider to have protected and scout centurions or to add another sternguard squad.
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

That would be a scary list to fight butm if this was my list, I would be highly tempted to dump the centurions and possibly replace those by 2 Storm Talons... maintians the speed theme and it gives you options VS flyers.
I would put my sternies in a drop pod since everything else will have scouted forward, you are sure to deliver them where you want turn 1 and not be alone as priority targets for your ennemy.
Additionally, if you can find points, add a heavy flamer in your sternguards if you can and combat squad them when they come out of the pod.

Is you libby on a bike? (the power field generator doesn't work from inside a vehicle)

That would probably be the only alterations I would do.

* I have to say that NewGW impresses me a lot... 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




That is true enough and one of the dilemmas i have to decide.
The cons are that i have no way to tip reserve rolls in my favor (like Tigurius or Sicarius) so the Talons might come piecemeal or be too late. Vendettas eat them for lunch
Centurions on the other hand start on the board and can threaten both MCs and vehicles and potentially fliers (though sheer number of shots and prescience)
My Libby does not have a bike because i have no points left and he will most likely stick with the Cents on foot.
But if i had 50 spare pts i would definitely give him a bike and add a combi-melta and Heavy Flamer to the Sterns.
   
Made in us
Gor with Big Horns






IIRC the darkshroud only works with Codex: Dark Angels. I could be mistaken. BUT besides that, i like it.... If i was doing anything with this list it would start by dropping the DA all together.

Boom

When your opponent starts to complain that your army is overpowered and you look down at your Beastmen army book and smile to yourself, your doing something right 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Ally Space wolves instead
White Scars:

Khan: 150

Command Squad: 230
4x Grav, Bikes, Apothecary, 2x SS

3x Bike Squad: 145
5 bikes, 2x Grav, Combigrav

Bike Squad: 159
4 bikes, Atk bike w/ MM, 2x Melta

Hunter: 75

Space Wolves:

Rune Priest: 155
Bike, Runic Armor

Wolf Guard: 196
7x Combimelta, Drop Pod

2x Grey Hunters: 225
x10, 2x Flamer, Standard, MotW, PSword Drop Pod
\Sword, Drop Pod

I do like your list as well. It's more of what I first had in mind when I was starting to make this list I just ended up liking the synergy with drop pods a little better since they can't pop your transport before its on the table. The INV is sweet though. I'm banking on my command squad being tough nut to crack via 2+ RP tanking and LoSing ap2 or better to SS equipped vets with FnP.

If you're bent on the Libby with PFG I'd find the points for a bike with him. Dropping 2 sterngauard will net it for you and then some. That way he can grant the invuln to the majority of your army if you position carefully. The centurions are going to have a hard time finding much of anything in their 24" killzone if they are camping backfield. A tau or eldar player would have to be insane to leave any of his *highly mobile* units in range. They need to be marching up midfield right behind the rest of your army for some serious area denial influence.

Bringing the Libby with your bikes is also going to make you much more competitive against the most competitive lists in the game: Tau with ignores cover riptides.
This is also another reason to play your centurions aggressively. They are the best chance you have to take them out.
Hope that helps!

"Backfield? I have no backfield." 
   
Made in gb
Boosting Space Marine Biker




midlands UK

how about this
white scars
4 bike squads ( 5 men )
khan on moondrakan
drop pod and tactical squad and librarian

DA
azrael
tac squad
tac squad
10 deathwing termies

it may be more than 1850 but its fething awesome


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gr
Perfect Shot Ultramarine Predator Pilot




 Puddle_Pirate wrote:
IIRC the darkshroud only works with Codex: Dark Angels. I could be mistaken. BUT besides that, i like it.... If i was doing anything with this list it would start by dropping the DA all together.


It specifically states all friendly units, so i believe it works.
What would you field in case the DA were dropped?
   
 
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