May be wheeling out the Dark Eldar for
GT - mostly as everyone (including myself) thinks they are a bit poop But trying to see if I can take people on with it. And even kill some Wave Serpents
HQ
Baron Sathonyx 105
Haemo, Venom blade 55
Troops
10 Warriors, Dark Lance. Raider with
NS 185
10 Warriors, Dark Lance. Raider with
NS 185
3 Wracks, Venom,
NS 95
3 Wracks, Venom,
NS 95
3 Wracks, Venom,
NS 95
7 Wracks 70
Elite
3 Trueborn, x2
SC, Venom,
NS 131
3 Trueborn, x2
SC, Venom,
NS 131
3 Trueborn, x2
DL, Raider,
NS 156
HEavy
Ravager,
NS 115
Ravager,
NS 115
Ravager,
NS 115
1648
So a mixed bag of 16 Dark Lance shots per turn (well maybe first turn!) and 84 36" range splinter shots, with a further 21 at 24". Can hit broadsides without them hitting me back unless they move & snapfire, in which case they are probably going to be over their wall, ruin etc and I will bore them through with
DL's. Serpents.. are going to be a problem, yes. My hope is to glance a couple to death first turn, but the odds are not great, but if it happens the eldar's return fire should be a lot less. Shouldn't have much of a problem vs multiple wraithknights. Screamers - ground Kairos with
DE anti-air (venoms) and swiss cheese him with lances. Then zoom about going 'chase me!' till screamers fail grimoire and hit them with everything.
Baron for more than 50% first turn shenanigans. Stealth & hit + run on bubblewrap.
Idea behind the largish squad of wracks is that they bubblewrap if needs be against pod marhens. With the haemo starting with them, they'll have
FNP and
FC, so the remainder should be able to tear into pesky deep strikers that remain after my shooting. If this is found to be insufficient, I may take a skyshield (
ftw).