Here is my first rough list. Enjoy!
1850 Tau Tournament
HQ
Shas'o with CIB, Sheild Generator, Fusion Blaster, and Hard-Wired Mutli-tracker, Stimulant Injector = 137 points
Elites
2 Crisis Suits with Missle Pods, Plasma Rifles, and Multi-tracker = 124
2 Crisis Suits with Missle Pods, Plasma Rifles, and Multi-tracker = 124
Troops
12 Firewarriors with Team Leader with Markerlight, Target lock = 145
12 Firewarriors with Team Leader with Markerlight, Target lock = 145
12 Kroot with 6 Kroot Hounds = 120
12 Firewarriors in Devilfish with Decoy Launchers, Disruption Pod, and Seeker Missile = 220
Fast Attack
9 Pathfinders with 3 Railrilfes in Devilfish with Decoy Launchers, and Seeker Missle = 235
10 Vespid = 166
Heavy Support
3 Sniper Drone Teams = 240
2 Broadsides with ASS, Team Leader with 2 Sheild Drones = 195
Total = 1851
I will explain some of my thoughts:
HQ, I wanted this guy to be versital. I figure the combination of the Pathfinders devilfish could give him a good change to deep strike near Indirect fire ordanance, while most other times he will be supporting the Crisis Suit Teams. The Sheild Generator and Stimulant Injector gives him some protection if he is cought all by himself.
Elites, This set-up worked perfect for me in the Adepticon Team Tournament and I figured if it ain't broke... Also the fact that you can never reduce either unit below 50% is a bonus.
Troops, I should probably get bonding on my Firewarriors. The standing squads where another carry over from the Team Tournament. I have had great luck shielding them from trouble and find the Markerlight to be an unreliable but handy bonus. Kroot are there as a distraction unit and possible charge protection. The mounted unit is to grab objectives, support firepower, and deny VPs
Fast Attack, Pathfinders I am taking in larger numbers to get a fair amount of markerligh hits. 6 markerlights are 3 hits on average which should be enough to support any unit. The Rail rifles are to support fire or fire somewhere else. Vespid worry me a little. I don't know if the larger unit is more advantageous. On average they will kill 3 marines unassited by markerlights. But I am afraid that the unit is to big to hid from early game fire.
Heavy Support, Broadsides in this configuration is probably the best bang for the points. With ASS they can start the game out of LoS and move into cover to start fireing . I am tempted to give the team leader target lock so I can potentially kill to tanks a turn. Having all my railguns in one unit worrys me though. The Sniper Teams I figure are a good investment and enough has been said about them. So I am wondering if taking all three teams is to much points on the field.
Overall the changes I am thinking to make are reducing the Pathfinders and Vespid and taking a Piranha with Fusion. And/or cutting a Sniper Drone team off and adding something else. I await your thoughts and thank you for your time.