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Tau + Marines, Centurion Star? COMPETITIVE! 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




IMPORTANT! I'm working under the BAO FAQ rules, which allows Shadowsun to join a unit that doesn't have infiltrate before deployment and infiltrate with them, as opposed to the questionable GW standards.

Tau:
Support Commander (MSS, CnC, Iridum)
Shadowsun

Riptide, Ion, Fusion, EWO
Riptide, HBC, SMS, EWO, VT

8x Firewarriors
15x Kroot, 2 hounds

Marines:
Chapter Master (EW Shield, Thunderhammer, Artificer Armor, Bike)

Siege Dread in a pod

8x Bikes with 2x Plasmaguns, Sargeant with Melta Bombs, Attack Bike with Heavy Bolter

3x Centurions with Grav Amps


Total: 1750
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GAME PLAN:
Shadowsun, Support Commander, and the Centurions all infiltrate, hopefully getting within range instantly to do damage with the Grav that ignores armor and cover, and rerolls misses and wounds. And has +3 to cover. And includes 2 fusion shots with all the same from Shadowsun. The chapter master probably starts with the bikes, but can join the centurion squad when he needs to get off an orbital bombardment to give that rerolling and ignore covering on a str10 ap1 pie plate with ordinance. The bikes can also combat squad if needs be into a bolter heavy group with the HB attack bike and a plasma group. The riptides do what riptides do best, one with HBC for anti-horde, and doubles up as light AA and the other helping with deep strike protection and more low AP fire. The kroot can either infiltrate to be bubble wrap for the centurions against assault heavy armies, or just outflank to grab line breaker late game. The fire warriors sit at home and kill what they can, survive maybe. The siege dread drops and fries something backfield hopefully, basically being a surefire helldrake shot my first turn.

So... thoughts? I'm fairly worried about daemons as it stand, but then again who isn't?
   
 
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