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Hello all. This list has been something I've been thinking about since the farsight supplement came out. Including O'Vesa and an allied detachment Tau have the ability to take up to 5 riptides. Threw a list together and want to see what everyone's opinion is on it. I've got a tourny coming up soon and wanted to run something a little nutso.
Primary Detachment: Farsight Enclaves
HQ: 470
Commander Farsight
Honor Guard O'Vesa
Elites: 670
XV104 Riptide Battlesuit
Ion Accelerator, Fusion Blaster, Talisman of Arthas Moloch, Stim Injector
XV104 Riptide Battlesuit
Ion Accelerator, Fusion Blaster, Earth Caste Pilot Array, Early Warning Override
XV104 Riptide Battlesuit
Heavy Burst Cannon, SMS, Velocity Tracker, Early Warning Override
Troops: 303
Crisis Team - 3
Plasma Rifle, and TL Flamer
Crisis Team - 1
TL Fusion Blaster, Fusion Blaster
Crisis Team - 1
TL Missile Pod, Velocity Tracker
Crisis Team - 1
Cyclic Ion Blaster
Fast Attack: 150
Tetra
Tetra
Tetra
Heavy Support: 0
Allied Detachment: Tau Empire
HQ: 145
Commander
Puretide Chip, Multi-Spectrum Suit, Command and Control Node, Drone Controller, Neuroweb Jammer
Elite: 205
XV104 Riptide
Heavy Burst Cannon, SMS, Early Warning Override, Velocity Tracker
Troops: 54
Firewarriors - 6
Strategy:
Farsight joins the 3-man Crisis Team to deep strike onto the board and roast a squad real quick. Fusion Crisis deep strikes to deal with pesky armour, if necessary. Missile suit jumps around shooting flyers and popping transports. Ion blaster can pop transports or shoot up infantry.
Tetras are the mobile markerlights. Used primarily for the riptides but can be used elsewhere if necessary.
Because O'Vesa is an independent character he can join another Riptide and the Commander, allowing each riptide to benefit from the ignore cover saves and TL of their weapons. Was gonna these two to the Talisman Riptide to give it some more support. Drone controller on the commander is used for O'Vesa's drones.
The remaining Ion riptide will jump around solo, but always nearby to the talisman guy. Ion Accelerators will target vehicles and infantry, prioritizing transports.
The heavy burst cannon riptides will be targeting any infantry out in the open and also shoot into any incoming flyers.
Firewarriors stay off table as long as possible and may grab back objectives. Thought about changing them to a kroot squad and outflanking with snipers but haven't decided yet.
Let me know what you guys think about this. The big problems I see will be dealing with flyers, and possibly psykers. I know the talisman is great vs them but only if they target my guys. If you see a problem let me know.
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