Switch Theme:

1500 black templar (friendly game)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Hey guys just testing out my old black templars.. dusting them of.. getting some new stuff along with the new codex^^

So i want to hear what tips you got for my list and how and why you would change it.

HQ: Chaptermaster Stefan Heitz (of the highblades) 240
Wargear: Thunder hammer, The shield eternal, Digital weapon and Artificer armor.

HQ: Chaplain Gridar. 90
Wargear: Clean chaplain w/ bolt pistol

HQ:(no spot) Techmarine Francies. 85
Wargear: Bolt pistol, Bolter, Teleport homer and Servo harness.



Troops:

428
Crusader squad 1# (all the characters goes in here)
Transport: Landraider crusader w/ Multi melta
7 iniates w/ close combat weapons
4 neophytes w/ close combat weapons
Sword brother w/ melta bombs & Power sword.

144
crusader squad 2#
Transport: Rhino w/ dozer blades.
6 iniates w/ bolters
2 neophytes 1 shotgun &1 close combat weapon.


Elites:

285
Sword Brethren(Sternguard)
Transport: Drop pod.
10 sternguards w/ 2x combi melta

225
Sword Brethren in terminator armor (terminators)
5terminators w/ Cyclone missle launcher

This leaves me at 1497

Plan is basicly to rush up and let the sternguard distract the foe at round one. have the terminators come in safely because of the techmarine,

I feel kinda irked to have that many characters in one land raider... but i dont see how i can fitt two land raiders in 1500 without loosing to much Close combat or bolter power.

Best regards The orky Black templar player ^^

This message was edited 1 time. Last update was at 2013/10/14 20:13:07


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
 
Forum Index » 40K Army Lists
Go to: