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Made in us
Brainless Zombie





Making the foray into the 40K universe! Because I can't stop making models. I chose the automatons and then sat and fretted for several weeks. After several late nights I was hit with inspiration and came up with this mechanized infantry list.


HQ
-------
Overlord
-Command Barge
-Warscythe

Royal Court
Cryptek: Harb. Destruction (joined with Immortal Squad)
-Eldricth Lance
-Solar Pulse

Cryptek: Harb. of Storm (joined with Immortal Squad)
-Voltic Staff
-Lightning Field

Troops
-------------
6 Warriors
-Ghost Ark

6 Warriors
-Ghost Ark

5 Immortals (gauss/tesla?)

5 Immortals (gauss/tesla?)

Elite
---------------
Triarch Stalker
Triarch Stalker

Fast Attack
----------
3 Canoptek Wraiths
-Whip coils

3 Canoptek Wraiths
-Whip coils

Heavy Support
----------
Annihilation Barge



When thinking of how to build this army, I remembered pictures of WWII allied soldiers slowly moving through fields and city streets with armored vehicles keeping pace. Giving cover and fire support. Given the Necron's slow and methodical nature, I can see them doing the same with Ghost Arks and Stalkers.

I do have some reservations about this list, such as Tesla vs Gauss for the Immortals. Do I have too few Immortals? The Fast Attack slot was hard for me to fill. I felt an infantry choice would have stayed a little more true to the mech. infantry theme. However, the Tomb Blades seem to be a viable, cheap and unexpected alternative. Is 1500 too much for a beginner? Does anyone else imagine Trayzn having an auto-tuned voice? LOTS of doubts, so any insight from experienced players is welcomed.

The transition from wrapping my head around Fantasy army building to 40K was kind of a jump. So, feel free to tell me what is naive in this and what can be improved.

   
Made in us
Raging Ravener





I like where you are going with it, but I would like to suggest a few things. I feel that despite the having Stalker support, you're really going to struggle putting out enough shots to sufficiently harm anything. I would recommend dropping the wraiths honestly, and that'll free up 230 points for you to put into your troops. I personally like full squads of 10 Immortals with Tesla since they're good at being fire support. Especially with the twin-linking provided by the Stalker. However, that said, if I do decide to put my Immortals in a more aggressive stance then usually what I'll do is load them up on Gauss and put them with a cryptek with a veil of darkness or in a night scythe and teleport them into the backline or behind something squishy for str 5 rapid fire goodness. This kind of thing will typically murder things like Tau firewarriors because of the AP4. As a side note, don't forget Teslas are assault weapons so it is possible to attempt to assault after you fire them if you need to finish of something like a 3-4 tac squad/firewarriors (be wary of supporting fire) imperial guard vets/small squads, and things like that. We aren't good in close combat, so don't charge into terminators for example, but we can hold our own versus weaker troops.

There is some controversy on the costliness of the Stalker, but honestly I'm of the opinion it'll work unless you're going against super competitive lists/tournaments. For friendly, casual, or even semi-competitive settings. So as long as you're striving for that you should be good. I'd recommend also going twin-linked gauss cannons on those stalkers as it will allow them to give you a little more long range support, but it also wouldn't hurt to play test them a little and see how you like them. A 2 shot multi-melta/heavy flamer are nice for an army unusually devoid of templates.

I'd also throw on some MSS for that Overlord. It'll still work even when he is on the barge, and it'll help keep him alive a little longer against tough things.

I'd recommend dropping the solar pulse too. Generally, it's quite often we will get night fighting turn one, or be out of range to do anything significant if we decide to light up the night. YMMV though.

Definitely buff up that Ghost Ark to at least have 9 warriors, and then I'd recommend a Cryptek, such as a Cryptek with a lance to fill in the last slot. Or if you'd rather, just a full 10 warriors.

It's also not necessary for you fill in the FA slot, unless you want to of course. If you do have the urge to fill in the fast attack slot I would recommend then scarabs for a cheap distraction unit/counter assault unit/armor 14 muncher. They're effective for what they do and cost, just keep them away from Flamers and other templates (if you're playing an Adeptus Sororitas army, good luck! )

Tomb blades have some potential, but I'll be honest I haven't used them before so I can't say anything more than they look good on paper with twin-linked particle beamer though.

Lastly, I'd recommend at least one more barge to help with fire support. They're my favorite Necron unit because of the amount of damage they've done to anything with a 3+ armor save or higher, and the number of AV 10, 11, 12 vehicles they've slaughtered. My friends have a tendency to kill those first because of the damage they've seen them do.

Hope some of this helps.
   
Made in us
Brainless Zombie





Ok Quick revamp. I'm hesitant to add another barge because it starts turning the list into more of an armored force as opposed to a mechanized infantry. Also I could not quite buff up the warrior counts to 9 and sneak in another Ghost Ark. It would help if the immortals could take them. You know.....the actual soldiery of the Necron dynasties.


HQ
-------
Overlord
-Command Barge
-Warscythe
-Mindshackle Scarabs

Royal Court
Cryptek: Harb. Destruction (joined with Immortal Squad)
-Eldricth Lance
-Solar Gaze

Cryptek: Harb. of Storm (joined with Immortal Squad)
-Voltic Staff
-Lightning Field

Troops
-------------
8 Warriors
-Ghost Ark

8 Warriors
-Ghost Ark

10 Immortals (Tesla Carbines)

10 Immortals (Tesla Carbines)

Elite
---------------
Triarch Stalker
Triarch Stalker

Fast Attack
----------

Heavy Support
----------
Annihilation Barge
Annihilation Barge


At one point I had considered using Spyders for the Barges, but I see little value in them unless there are scarabs. A scarabs themselves, well..... It can eat through armor, but your taking a little horde of bots and trying to sneak it around to the back of a vehicle. I'm also told that infantry wipe them easy.
   
Made in gb
Beast of Nurgle





Your second list is stronger however id give one immortal squad gauss, nothing better than rapid firing 20 shots that will glance on 6s, out of 20 shots your more then likely to get at least 50 - 60% hit with a good chance of scoring those all important 6s when you roll to penetrate. Glancing a land raider to death is truly majestic

If you don't roll enough 6s you can always finish the target off with an A.barge

This message was edited 1 time. Last update was at 2013/10/24 05:17:17


 
   
 
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