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Made in au
Towering Hierophant Bio-Titan





Fairly new to Nids and the game in general, but this is what I've been going with so far



HQ:
Hive Tyrant - Wings, 2x Twin-linked Devourers w/ Brain Leech Worms, Old Adversary


Elite:
2x Hive Guard


Troops:
10x Termagaunt w/ Devourers
10x Termagaunt w/ Devourers
Tervigon - Crushing Claws, Cluster Spines, Catalyst, Onslaught
Tervigon - Crushing Claws, Cluster Spines, Catalyst



Wanting some possible feedback. I know nid players seem to love talking up the Hive Guard but in playing them I'm not a huge fan... they seem like a necessary (and cheap!) safeguard though but at anything higher than this points level I think I'll definitely be going with Zoanthropes for that role instead

This message was edited 1 time. Last update was at 2013/10/30 11:56:09


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Sinewy Scourge




Warrington, UK

I would be tempted to move the terms to a 20 man squad in a spore and drop the guard for gargs. gargs supporting the tyrant will be far more effective.

Move the second terv to a hq slot or swapit for a full squad of zoans (maybe in a pod) or hive guard.

Also don't take claws on the tervs, that's a waste of 50 pts.

Give the tyrant hive commander rather the old adv.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Brainy Zoanthrope




Tustin

Drop the dev's off the gaunts, OA on Flyrant, and everything on the Tervigons.. Pick up a foot tyrant with dual devs and add TS to both Tervigons instead. Point for point swap. Boom.

Another option if you want to keep relatively the same theme.. Swap OA for HC, Drop upgrades on Tervigons, buy spores for the gaunts and TS/ST on one Tervigon.

This message was edited 2 times. Last update was at 2013/10/30 18:54:30


 
   
Made in hu
Devastating Dark Reaper




If your opponent brings anything that can shoot down a flyer, you will have problems.
A gargoyle screen for your flyrant is a must. If you keep just one gargoyle inside 6" of your OA flyrant, all the gargoyles will get it.

Drop the devourers, you will have to hide the 10 man squads to avoid giving first blood to the enemy.
Or make one of them 20 man and for the 150 points buy 20 gargoyles.

For the Tervigons, the crushing claws is unneccessary, take scything talons, and put the points in toxin sacs and onslaught for the second tervigon.
Both the tervigon and his gaunts will be more powerful. Wound on 4+ is really great against bikers, nurgle marines, riptides...


If you change OA to HC, you can reserve and Outflank one of your tervigons. It will have a rough 2nd turn, but on 3rd turn, you will spawn and move it into your enemies backfield, objective, etc.

   
Made in au
Towering Hierophant Bio-Titan





I like the suggestion of fitting another Hive Tyrant in there, my worry would just be too little anti-tank without the hive guards. The crushing claws were kind of there to get additional Smash attacks with the Terv's for breaking down heavy armor. But I guess the option of 4 different models with smash attacks might cover it.

The other suggestion of keeping the Guards and just dropping the upgrades on the Terv's for a Gargoyle wall seems safer, and is definitely what I'm working with at the moment. I'm just trying to decide if the 2 Guards are better than a second Flyrant kitted for CC (which they probably are not). It does mean no Gargoyle screen though.

This message was edited 1 time. Last update was at 2013/11/01 04:42:57


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in ca
Krazed Killa Kan




Claremont, ON

There are a few directions you could go. Depending on what you are looking for maybe try something like this for a fun and competitive list.

Flyrant
Flyrant
2 hive guard
10 gants
Tervigon AG/TS 3 powers
20 Gargoyles

Flying theme with some light shooting and spawning. Flyrants with Iron arm in a 1000pt list will be very tough to crack. Maybe even two of them. Flyrants do most of the work. Gargoyles distract. Tervigon moves up taking objective and spawning gaunts to distract and take objectives. HG move up popping light vehicles.

This message was edited 2 times. Last update was at 2013/11/01 14:31:23


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Sinewy Scourge




Warrington, UK

 SHUPPET wrote:
I like the suggestion of fitting another Hive Tyrant in there, my worry would just be too little anti-tank without the hive guards. The crushing claws were kind of there to get additional Smash attacks with the Terv's for breaking down heavy armor. But I guess the option of 4 different models with smash attacks might cover it.

The other suggestion of keeping the Guards and just dropping the upgrades on the Terv's for a Gargoyle wall seems safer, and is definitely what I'm working with at the moment. I'm just trying to decide if the 2 Guards are better than a second Flyrant kitted for CC (which they probably are not). It does mean no Gargoyle screen though.


I'd get rid of the guards for a second tyrant. I usually run 2 with 20 gargs and a few shrikes and it works wonders.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
 
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