Going to a local
gw store for some pick up games for the first time. Talking to the staff it seems like the local meta is running fairly competitive lists so I wanted to get your opinions and critiques on this quick list and see if I'm missing anything.
+
HQ + (60pts)
* Cadre Fireblade (60pts) (Codex: Tau Empire p97)
(Independent Character, Split Fire, Supporting Fire, Volley Fire)
Markerlight, Photon grenades, Pulse rifle
+ Elites + (546pts)
* XV104 Riptide (200pts) (Codex: Tau Empire p100)
(Nova Reactor, Supporting Fire)
Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Twin-linked fusion blaster, Velocity tracker (20pts)
* XV104 Riptide (190pts) (Codex: Tau Empire p100)
(Nova Reactor, Supporting Fire)
Ion accelerator (5pts), Positional relay (5pts), Riptide battlesuit, Riptide Shield Generator, Twin-linked fusion blaster
* XV8 Crisis Team (156pts) (Codex: Tau Empire p100)
(Supporting Fire, Very Bulky)
* Crisis Shas'ui (52pts)
Crisis battlesuit, Fusion blaster (15pts), Plasma rifle (15pts)
* Crisis Shas'ui (52pts)
Crisis battlesuit, Fusion blaster (15pts), Plasma rifle (15pts)
* Crisis Shas'ui (52pts)
Crisis battlesuit, Fusion blaster (15pts), Plasma rifle (15pts)
+ Troops + (230pts)
* Fire Warrior Team (90pts) (Codex: Tau Empire p99)
(Supporting Fire)
10x Fire Warrior Shas'la with pulse rifle (90pts), Photon grenades
* Kroot Carnivore Squad (70pts) (Codex: Tau Empire p99)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Sniper rounds (10pts)
* 10x Kroot (60pts)
10x Kroot rifle
* Kroot Carnivore Squad (70pts) (Codex: Tau Empire p99)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Sniper rounds (10pts)
* 10x Kroot (60pts)
10x Kroot rifle
+ Fast Attack + (366pts)
* Pathfinder Team (183pts) (Codex: Tau Empire p101)
(Scouts, Supporting Fire)
Photon grenades
* Devilfish (95pts) (Codex: Tau Empire p99)
Burst cannon, Disruption pod (15pts), Two Gun Drones
* 8x Pathfinder Shas'la (88pts)
8x Pulse carbine with Markerlight
* Pathfinder Team (183pts) (Codex: Tau Empire p101)
(Scouts, Supporting Fire)
Photon grenades
* Devilfish (95pts) (Codex: Tau Empire p99)
Burst cannon, Disruption pod (15pts), Two Gun Drones
* 8x Pathfinder Shas'la (88pts)
8x Pulse carbine with Markerlight
+ Heavy Support + (190pts)
* Hammerhead Gunship (190pts) (Codex: Tau Empire p103)
Disruption pod (15pts), Railgun with submunitions (5pts), Twin-linked smart missile system
* Longstrike (45pts)
(Hammerhead Ace, Preferred Enemy (Imperial Guard), Tank Hunters)
XV02 Pilot Battlesuit (Supporting Fire)
+Fortifications+ (100)
*
ADL with quad-gun* (100)
Basic strategy is simple.
Pathfinders mark from cover while the devilfish block
LoS for them moving out of the way then moving flat out to get in front again.
The riptides do what riptides do best and take a beating while dishing out all sorts of punishment. The one with a positional relay sprint to the oponents table edge and brings the kroot in on that edge.
The cadre and fire warriors hang back with the fortifications and defends my backfield objectives while the cadre keeps the skys clear. (I'm unsure if the quad-gun can fire at ground units so if I coukd get some clarification on that I'd appreciate it)
Longstrike is there for the AV14 killing and popping transports before they can get to my line.
For the greater good
Thanks in advance