Our backgrounds with Malifaux are very similar then.. I've managed to stick through because of a few other guys helping carry the torch.
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Aside from a few hardcore 1.5 players that have quit the game, the majority of players vastly prefer the new rule set. And as someone who has re-taught quite a few players the game (M2e) people are liking the rules, feeling they are just cleaner and more streamlined.
tetrisphreak wrote:I read over the beta playtest documents - It looks on first inspection that most (if not all) of the mechanics that allowed loop-hole,
WAAC manipulations of the rules have been corrected. One such rule is companion - only 2 models max may activate before the opponent gets a chance to react. The streamlined minion rules also help with this - less overall complexity makes a game more straightforward i feel.
Yup. Infinity loops, broken combos and the such are all gone. Malifaux 2ed is the most balanced table top game I have ever played. Its ridiculous.
tetrisphreak wrote:So, here's my question to those of you who have been playing Malifaux, because i've been out of the game for a while: How much different is M2E as a whole vs 1st ed? Is it more fun? Less? Do encounters take about the same time, less time? Is the scale of the game the same? (Standard game 5-7 models per side for about 45 minutes game?
It is still Malifaux. You are flipping cards, cheating cards, spending stone, using
AP and integrated activations. You are still trying to score
VPs not just kill the enemy, the game is both symmetrical and asymmetrical at the same time. The game is very much the same at the core and the models still roughly did what they did in 1.5.
Way more fun because broken combinations and stagnant scheme selection are all gone.
Once you get the rules, I would say it is a tad quicker, but not much. The game is only 5 turns default now, so that cuts down some time, but Crews interact quicker, so that slows things back down. I would say its slightly quicker.
Yes, they upped the stone size of games to 50 as standard, but between upgrades and stuff just costing a tad more, it is still the same size model count as last edition. As for 45 minutes, no, I am at about 90 minutes for a 50 stone game, which is only slightly faster than a 35 stone game in 1.5.
tetrisphreak wrote:Our store has ordered some copies of the M2E rulebook and currently we have between 3 and 7 players interested in starting it up again. I'm just curious in the meantime if my initial positive observations are accurate.
Malifaux 1.5 was not a game most people wanted to get into unless they were snagged by the uniqueness of the world or flipping cards. M2e has the same, but now to the everyman gamer if offers an amazing rule set that is top notch in a competitive setting *and* allows for more narrative games.
tetrisphreak wrote:Also any anecdotes from recent games using the M2E rules would be appreciated too. I just really want to hear about the game in general. Thanks!
Hum... that's a tough one. When I tell people about what my models do, I generally say to them "look at the model and it probably does what it looks like it should." I use the Friekorps Specialist (flamethrower guy) and he does what a flamethrower dude should. Burns people, ignores cover, burns up schemes and explodes when he dies. Pretty simple.