So
ATM I've got around 1500 points. I've been collecting it very casually and adding in units slowly as required. I.e. Blobs ran off the board a few times so next purchase was commissars etc... It's casually in nature but I would love to take this to tourneys once I've got it to 1850 just because I love playing
IG win or lose but placing well is nice
What I have synergizes very well. I form 2 battle groups of 20 men, 1 leman Russ and a
PCS that I try and keep mobile and the remaining infantry and
CCS form my defensive line with the
ADL and
AA-gun.
I feel my
AA is adequate as is
AT (for my meta at least) but what I'd really like is a unit or two that can adequately put multiple wounds on T7/8
MCs and take hull points off high
AV at range. Also my commands are V fragile and almost free
KPs (not to meantion first blood).
Units in green are what I currently have and I'm happy with so they aren't up for too much discussion and the ones in red are what I'm planning to add. I'll spin a little dit at the end to explain my choices a little
CCS - missile launcher, vox, regimental standard, master of pie plates, cammo cloaks.
PCS - 5 tickets for the next one way journey alla le Vendatta
Infantry squad - plasma gun, las cannon,
Infantry squad - plasma gun, las cannon, vox, Commissar.
7 Ratling snipers.
ADL - Quad auto-gun
PCS - 3 flamers, vox, Chimera - multilaser, heavy flamer.
Infantry squad - plasma gun, auto cannon,
Infantry squad - plasma gun, auto cannon, vox, Commissar.
PCS - 3 flamers, vox, Chimera - multilaser, heavy flamer.
Infantry squad - melta gun, missile launcher,
Infantry squad - melta gun, missile launcher, vox, Commissar.
Vendetta gunship.
Leman Russ executioner - sponson plasma cannons, hull las cannon.
Leman Russ exterminator - sponson heavy bolters, hull heavy bolter.
Manticore missile carrier.
So my thoughts
ATM are chimeras for PCSs so I can protect them (also adding to the armoured wall that I often use to cover my blobs as they advance also I can add an av14 frontage to protect the chimera in turn).
Camo for
CCS (as they are back liners always wrapped in a blob and
ADL... Speaking of which, they usually man the
AA-gun which draws attention so a new commi to man it in a blob to take they heat off the
CCS), Rattling snipers to add cheap Wounds to
MCs and a manticore.... Because, well... They're awesome models.
An additional bare bones
pcs to ride the vendetta with the sole purpose of being 5 scoring wounds for a turn 6 gravshute insertion to land on an objective (I can advance adequately with my blobs but it's almost always a battle of attrition).
Oh, and the Russ' can swap the turrets to spread the plasma around a bit I suppose.