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Made in us
Drone without a Controller





Palm Beach County FL, USA

This is a 1500 point, take all comers list with the models I have. I have no riptide, and I have on broadsides or air units.

HQ
Commander - XV8-02 Iridium, Shield gen, fusion gun, cyclic ion, onager, stim injector.

Elites
Crisis team #1 - deep strike, kill tank
Crisis shas'ui - TL fusion gun, fusion gun

Team #2
x3 Crisis shas'ui - Missile pod, plasma rifle, advanced target system

Troops
x3 10 fire warriors with bonded and shas'ui

kroot - 10 kroot with sniper rounds, x1 hound

Fast attack
x1 pathfinders w/ 5 pathfinders with pulse carbine marker light

x1 pathfinders w/ 5 pathfinders with pulse carbine marker light
devil fish w/ disruption pod, sensor spines, gun drones

Heavy support
x1 hammer head - rail gun with submu rounds, disruption pod, black sun,Smart missile system, longstrke

x1 skyray - blacksun, disruption pod, smart missile system

x1 sniper drones, x7 sniper drones, x2 controllers

1499 points

2500 pts 0/1/0 4500 pts 25/6/0 8th Edition

Star Trek Attack wing 
   
Made in us
Executing Exarch





The Twilight Zone

If you have absolutely no other models, you could still optimize some of your wargear.

Since your going to use your commander for fighting, and I assume put him with the crisis team, take the puretide neurochip. Tank hunters/monster hunter are both incredibly useful on fireknife suits. I would toss the shield generator for drones if you have them, or just go without.

Advanced targeting system is ok, but you can dump it for better things. Decent filler.

Only bond to waste points, but you could waste points in better places. Generally you want more fire warriors if you have them.

A good place to spend points is on seeker missiles. Great for hammerheads and skyrays, and with the extra markerlights you have plenty of ways to use them.

Longstrike brings a blacksun filter to the hammerhead, so drop it. This gives you enough points to take a neuroweb jammer on your commander, which you should do because it is criminally cheap&effective. I also like advanced repair systems on a longhead.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Drone without a Controller





Palm Beach County FL, USA

How do you see that bonding knife as a waste?

2500 pts 0/1/0 4500 pts 25/6/0 8th Edition

Star Trek Attack wing 
   
Made in us
Executing Exarch





The Twilight Zone

By the time bonding knives are needed, there is nothing worth saving. So long as the 'ui is alive, the unit can always regroup on full Ld(8 from the 'ui) so the only time the knives will matter is when the squad is below 25% and the 'ui is dead. In a 10 man squad, this means 2 fire warriors. If somehow 2 fire warriors break and run, but are alive, no big deal. Even if they regroup, they need 1 turn to regroup, then another turn to do something(full move, full BS shooting etc). It will rarely matter.

However, it is dirt cheap and particularly good for battlesuits. A few points to make sure your last suit does not jet off the table can be great. So it could be useful on the crisis team.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Drone without a Controller





Palm Beach County FL, USA

I see. Thank you.

2500 pts 0/1/0 4500 pts 25/6/0 8th Edition

Star Trek Attack wing 
   
 
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