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Made in us
Been Around the Block




I've decided to switch to using Iron Hands tactics with my space marines, as what I enjoy most are heavily mechanized lists. Here's my first draft for competitive play. Feedback greatly appreciated.

Terminator Captain - Thunder Hammer, Shield Eternal 195
5 Assault Terminators - 5x Thunder Hammer/Storm Shields 225
Land Raider Redeemer - Extra Armor 250
10 Tactical Marines - Plasma Gun, Combi-Plasma, Meltabombs - Rhino 205
5 Tactical Marines - Lascannon - Razorback/TL-Lascannon 165
5 Tactical Marines - Lascannon - Razorback/TL-Lascannon 165
5 Tactical Marines - Lascannon - Razorback/TL-Lascannon 165
Whirlwind 65
Whirlwind 65

Total: 1500

 
   
Made in us
Space Marine Scout with Sniper Rifle





My only critique would be lack of anti- air, while all your tac squads are hiding in boxes, they are one vector strike away from being bale flamed. Obviously I don't know whats included in your meta, and the iron hands does make your parking lot more survivable, but having at least one form of ani- air wouldn't hurt. Think of the potential of an iron hands stormraven with a techmarine in it! outside of getting one shot, that thing is going to keep flying. Also might be worth it to swap your captain out for a master of the forge, and put him inside the ladraider with your termies, makes for one hardy landraider. He may not be the close combat beast our captain is, but he brings more utility with the same 2+ save ( lack of invlunerable may hurt though)

The difference between heresy and treachery is ignorance.  
   
Made in us
Been Around the Block




You make excellent points. There's few flyers in our local meta, but the Stormraven idea seems like a strong one.

 
   
Made in us
Space Marine Scout with Sniper Rifle





Changing out your whirlwinds for a thunder fire could also give you another servo harness tech marine, who could keep your razorback lascannons operational in a pinch. if you ran the stormraven, throwing a 5 man squad of bolter scouts in there could let you grab a last second objective, and if you lose them in a fiery crash, then at least your only losing 55 points of scouts. I have had decent luck jumping them out of the raven at full speed, even with the dangerous test you get you armor save and your 6+ FNP thanks to ironhands chapter tactics

The difference between heresy and treachery is ignorance.  
   
 
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