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HQ
Haeme - 65pts (fills out HQ rides with trueborn, if the opportunity arises shattershard)
Shattershard
Farseer- 155pts (twin links ravagers and psychic support in general)
Mantle of the laughing god, jetbike
ELITES
X3Trueborn - 161pts (holds HQ and gives high str fire support from a distance)
2 dark lances, venom extra cannon, nightshields
X3Trueborn - 161pts (holds HQ and gives high str fire support from a distance)
2 dark lances, venom extra cannon, nightshields
TROOPS
5 warriors - 125pts (try and out range the enemy, capture objectives on the last turn)
Blaster, venom extra cannon
5 warriors - 125pts (try and out range the enemy, capture objectives on the last turn)
Blaster, venom extra cannon
5 warriors - 125pts (try and out range the enemy, capture objectives on the last turn)
Blaster, venom extra cannon
3 wind rider jetbikes - 51pts (late game objective grabbers start in reserve)
HEAVY SUPPORT
Ravager - 115pts (takes out hightoughness and high armour vehicles)
Nightshields
Ravager - 115pts (takes out hightoughness and high armour vehicles)
Nightshields
Wraithknight - 300pts (takes lots of fire and targets heavily armoured infantry)
Sun cannon/shield, scatter laser
General tactics:
Stay at range and use my movement to my advantage. This list will have trouble against wave serpent spam I know but I have lots of mobility and high volume of fire from the venoms. I know my combat abilities are useless (apart from the wraithknight in certain cases) but my firepower and mobility more than makes up for it. P.s I'd love to see this against nids.
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