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Made in ca
Rampaging Carnifex





Toronto, Ontario

I fell in love with this game instantly. Picked up the Ariadna starter yesterday, hoping to expand to 200 from there. Here it is:

EDIT: whoops, forgot about the Chasseur. Reworked the army list to:

2 Line Kazak Paramedics
1 Line Kazak (Rifle)
1 Line Kazak (Missile Launcher)
Veteran Kazak (AP Rifle/Light Flamethrower)
112 Emergency Service
Chasseur (Rifle/Light Flamethrower)
Highlander Grey Lieutenant
Cateran (T2 Sniper Rifle)

This message was edited 1 time. Last update was at 2013/11/24 17:17:39


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I don't think the paramedics & a doctor are that necessary, you have a lot of healing in a game where it isn't necessarily the easiest thing to do.

ARIADNA
──────────────────────────────────────────────────

GROUP 1 10 0 0

LINE KAZAK Rifle / Pistol, Knife. (9)
112 Light Shotgun / Pistol, CCW. (12)
CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (19)
HIGHLANDER GREY Lieutenant Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (30)
VETERAN KAZAKS (CH: Mimetism) AP Rifle, Light Flamethrower / Pistol, CCW. (47)
LINE KAZAK Rifle / Pistol, Knife. (9)
LINE KAZAK Rifle / Pistol, Knife. (9)
TANKHUNTER Autocannon, D-Charges / Pistol, Knife. (1.5 | 40)
LINE KAZAK Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
VOLUNTEER Light Shotgun, Light Grenade Launcher / Pistol, Knife. (0.5 | 11)

3 SWC | 200 Points

Open with Army 4

How about this? Lose Cateran and Missile Launcher, gain 2 LGL, an Autocannan and an order. I'm probably not much help, I much prefer the Caledonian Highland Army sectorial force as opposed to regular Ariadna, so I haven't had any experience with a lot of these units.

This message was edited 1 time. Last update was at 2013/11/25 07:32:16


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in de
Unteroffizier






Welcome to Infinity and congratulations to your faction choice.

My experience with Infinity might not be that great so far, but there are some points you should know/consider about your example list.

ParaMedics and Doctors sound good, but - in my eyes - as long as you do not have bigger amount of costly 1+ wound models on the table they're not of that big use.
Especially the Paramedics since they do not roll on WIP but PH -3 instead.
Meaning the Line Kazaks would roll against 8 when trying to heal someone and if the role fails all orders would be spend for nothing.
Since the "112 Emergency Service" is quite cheap (and a real doctor) you could stick with him and give it a try for some games. Mine usually stays in the vitrine these days.

The Line Kazak with Missile Launcher is OK but as well quite expensive for what you get (e.g. BS 11).
I would consider taking something else instead.
If you aim for the template, have a look at other options like Tank Hunters or Scots Guard or Briscard (but this is a heavy rocker launcher). The're all somewhat more expensive, but as well you get more tools like camouflage or MSV 1 (and a better BS).
If you aim for the punch, one one the nicest options for Ariadna is the Tank Hunter with autocannon.
Alternatively consider taking a (AP) HMG. It's as well DMG 14 and has a bust of 4.
If you are looking for something heavy hitting in the ARO you should have a look at the panzerfaust as well, which is available on Moblots and Minutemen for Ariadna. Both BS13 but no other special gimmicks.

Your lieutenant coice.
Well, the Highlander Greys are nice, but I consider them - since they are frenzy - offensive troops which can be against a lieutentant choice but this depends on your play style.
If you want your lieutenant to mainly stay in the back of the battlefield you should better give the Line Kazak lieutenent a chance. He's only 9 points instead of 30 and comes with WIP 13 instead of 12 (Highlander). A Highlander staying behind would be a lot of "sleeping" points.
In addition the Line Kazak can be hidden among the other cheer leader pretty well.
Other alternatives:
Vet Kazak as lieutenant, but it's a very popular and obvious choice.
Tank Hunter as lieutenant: camo, ADHL, WIP 14 --> nice
Scout: camo, mines, WIP 14 --> nice
Briscard: WIP 13, marksman rilfe, MSV 1, quite cheap --> interesting to cover deployment zone
Scots Guard: WIP 13, AP marksman rifle, quite cheap --> as well interesting
Or if you have SWCs to spare, have a look at the lieutenant option of the Foxtrot Rangers
etc

Other things:

Chasseurs: I'd like to max out their number on a vanilla list (=2) and take the Minelayer version if I can spare the points (1 more point and 0,5 SWC). With Sixth Sense, Camo and Flamethrower they are just very nice.
Adhessive: Ariadna has a good availability of nasty glue throwers in my eyes and you should always have them in mind when making lists. They're good to counter big enemys (TAG, HI) or just to annoy your opponent. Tank Hunters can have them as well as Loup-Garou and Chassuers. In addition the Dozers can bring a "ADHL Panzerfaust" for just 19 point (and 0 SWC).

OK, I think that's enough input from my side so far.

   
 
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